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[Android] Banner Ads not working on application when built to Android de...
To reproduce:1. Open attached project2. Build and run to android device3. In application change the level from 1 to 24. Press load t... Read more
[HDRP][LookDev] "Sun Position" icon clipped with window layout under "En...
"Sun Position" property icon under "Environment Settings" clipped with "Look Dev" window layout, refer attached screenshot Steps to ... Read more
[D3D11] Game view Statistics tab reports false values when using SRP
How to reproduce:1. Create a new URP Template project2. Open the Statistics tab in the Game window3. Observe the number of triangles... Read more
Raycast fails to hit Collider when aimed from certain distances and angles
How to reproduce:1. Open attached project "Case_1211371" and load SampleScene2. Press Play3. Click "A" and observe the Console Expec... Read more
[IAP] DLL errors on reimporting IAP store packages
IAP store package is missing reference assemblies causing DLL errors on reimporting IAP store packages Steps To Reproduce: 1. Create... Read more
Exiting playmode resets all settings on Device Simulator window
Steps to reproduce:1. Open new project2. Download Device Simulator (version 2.0.0 preview) package3. Open the Simulator window by go... Read more
[Timeline] ArgumentException in SignalReceiver when all Signals are set ...
In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more
Texture2dArrays Blit(source, destination) is not copying the entire Text...
Steps to reproduce:1. Open project ("case_1211291_original_updated.zip")2. Run Scene "Scene"3. Inspect the bottom row of squares in ... Read more
Material's emission is not passed through transparent GameObject when 'C...
Material's emission is not passed through transparent GameObject when 'Contribute Global Illumination' is enabled and lighting is ba... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code