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0
votes
Fixed

[Android] Display.systemWidth/Height value isn't updated when the phone ...

Mobile

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Jun 24, 2021

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Version/s: 2019.4, 2020.3, 2020.3.11f1, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the attached user's project "SystemResFoldable.zip"2. Build the project on the device unfolded, notice th... Read more

0
votes
Fixed

Sprite.texture is null when it's loaded from SpriteAtlas in an AssetBund...

Asset Bundles

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Jun 25, 2021

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Version/s: 2020.1.0a9, 2020.3, 2021.1, 2021.1.3f1, 2021.2, 2022.1

How to reproduce:1. Open the user's attached project2. Open the Test Scene3. In the top bar select MenuTest > PREPARE TO PLAY4. O... Read more

0
votes
By Design

[Addressables] Static objects cease to be Static on Scene change

Package: Build Pipeline - Addressables

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Jul 07, 2021

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Version/s: 1.18.11

Steps to reproduce:1. Download and open the project "AddressableSceneChangeLosesStatic.zip"2. Select Window > Asset Management &g... Read more

1
votes
Duplicate

[Bug Reporter] "connection closed" message

Bugreporter

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Jul 07, 2021

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Version/s:

Unity bug reporter displays a "Connection closed" error when trying to send a bug reporterwe need to wait or try several times to ge... Read more

0
votes
Fixed

Scrolling in the Package Manager window scrolls full length of the scrol...

Packman

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Jun 29, 2021

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Version/s: 2021.2.0a14, 2021.2.0b1, 2022.1

Reproduction steps:1. Create a new Unity project2. Open the Package Manager (Window -> Package Manager)3. In the Packages dropdow... Read more

0
votes
Fixed

ShaderGraph search is ordered lexicographically instead of by relevance

Package: Shader Graph

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Jul 07, 2021

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Version/s: 8.0.1

Reproduction steps:1. Create a new Project2. Create a new Shader Graph3. In the Node creation menu, type "lerp" Expected result: The... Read more

5
votes
Fixed

Memory doesn't get released when calling Resources.UnloadUnusedAssets

Package: Build Pipeline - Addressables

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Jul 07, 2021

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Version/s: 1.17.4-preview

How to reproduce:1. Open the user's attached project2. Open Window > Analysis > Profiler3. In the Profiler select the Memory m... Read more

0
votes
Fixed

[UI Toolkit] Visual Element is rendered with 0 percent alpha value and s...

Package: UI Toolkit

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Jun 17, 2021

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Version/s: 1.0.0-preview.14

Steps to reproduce:1. Create new project2. Window > Package Manager > + > Add package from git url: com.unity.ui.builder3. ... Read more

1
votes
Third Party Issue

[Android][OpenGLES 3] DrawMeshInstanced is not compatible on Snapdragon ...

Mobile Graphics

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Jul 05, 2021

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Version/s: 2019.4, 2019.4.28f1

Reproduction steps:1. Open the attached user's project "GPUInstancing2.zip"2. Build for Android3. In the top left click the button t... Read more

1
votes
Won't Fix

Editor Play Mode performance drops after expanding Physics component's "...

Inspector Framework

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Jun 26, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.1.7f1, 2021.2, 2022.1

How to reproduce:1. Open the user attached project (Unity 2021.1.7f1 - FPS drop on Rigidbody2D Info section display.zip)2. Open the ... Read more

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