Search Issue Tracker
Methods remain assigned to Buttons and can still be called after being c...
How to reproduce:1. Open the SampleScene in the user-submitted project (Test_Private_Public)2. Open 'Test_Script.cs' and make the Te... Read more
NavmeshBuilder.CollectSources() method doesn't get auto-updated when ope...
NavmeshBuilder.CollectSources method takes 7 arguments instead of 6 on 2018.3 and it doesn't get updated by api updater. Steps to re... Read more
Fix ARBackgroundRenderer for objects with negative scale.
GameObjects with negative scale in an AR scene can cause the background camera texture to be rendered backwards on ARCore, resulting... Read more
Poor world tracking reported on iOS beta 12.
See https://github.com/Unity-Technologies/arfoundation-samples/issues/9 Read more
Crash on iOS while initializing XRInputSubsystem
In a user's project, ARKit crashed with the following callstack. It does not happen in the ARFoundation Samples repo https://github.... Read more
Hang on iOS using ARKit XR Plugin
iOS can hang with an active ARSession using Unity 2018.2.2f1, AR Foundation 1.0.0-preview.17 and ARKit XR Plugin 1.0.0-preview.13. A... Read more
[Linux Editor] SpriteShape object does not come with Collider component.
According to the test case: https://qatestrail.hq.unity3d.com/index.php?/cases/view/59383When a new Sprite Shape object is created, ... Read more
[Linux Editor] Add Aspect window does not take keyboard input.
It is one of the windows that do not have keyboard focus. Repro:1. Open Unity Editor with a new or existing project2. Go to Game vie... Read more
[Linux Editor] "Run API Update" is greyed out if the user declines to up...
From test case: https://qatestrail.hq.unity3d.com/index.php?/cases/view/696If user declines to update the obsoleted scripts during i... Read more
Package Manager is not available if there are any errors in the console ...
Package Manager is not available as Package Manager UI 1.9.11 doesn't get automatically upgraded to 2.0.0 if there are errors in the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used