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Documentation page is not displayed when the "VFX Basic Update" question...
Repo steps: Go to Window > Package Manager > Search Visual Effect Graph > Check Unity Registry > Make sure VFX graph is ... Read more
Asset bundle build pipeline does not account for fields ifdef'd with #if...
Asset bundle build pipeline does not account for fields ifdef'd with #if UNITY_EDITOR This causes the editor to serialize fields whi... Read more
Blend shape normal shading is wrong around bends
How to reproduce:1. Open attached project "DigitalDouble.zip"2. Enter Play Mode3. Pause Play Mode4. Advance frame by frame while loo... Read more
Realtime GI produces high contrast lighting at high resolutions
How to reproduce: 1. Open attached project2. Open scene apartment.unity3. Go inside the building4. Set the Realtime Resolution of th... Read more
[URP] Bake reflection probes option also bakes lightmaps
Steps to reproduce: 1. Open the attached project (optional). It can be reproduced in any URP project with reflection probes. 2. In t... Read more
[Linux][Wayland] Player is blurry when using Wayland with a HiDPI display
Reproduction steps:1. Create a new 3D project2. Build the Player3. Launch the Player using Wayland Session and a HiDPI display Expec... Read more
Sprite warped when rotating to a certain angle when using flipX or flipY
Steps to reproduce:1. Open the attached project (Test.zip)2. Open the Assets/Scene.unity scene3. Select "Weapons_0 (1)" object in th... Read more
Player Setting "Virtual Reality Supported" is shared cross-platform
In the Player Settings, "Virtual Reality Supported" is shared between multiple platforms. This isn't necessarily desirable, as on st... Read more
Unity crashes on scene saving
Steps to reproduce : - create a new project- right click in the Hierarchy and create a cube- go to File > Save scene- name the sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation