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[VFX Graph] NullReferenceException thrown on clicking "Play", "Stop", "C...
NullReferenceException throws on clicking "Play", "Stop" & "Custom" button in the "VFX Event Tester" when "Event Attributes" add... Read more
Crash in VariableBoneCountWeights::ReorderVertices when setting Max Bone...
How to reproduce:1. Open user-submitted project (8BonesCrash)2. Select the mount.fbx asset3. In the import settings navigate to the ... Read more
An artifact is visible in the Console's Clear button when Windows displa...
How to reproduce:1. In the Windows Display settings set scaling to 150%2. Create and open a new project3. Observe the 'Clear' button... Read more
Inline curves are incorrectly drawn when panning
To reproduce:1. Open the timeline window (Sequencing -> Timeline)2. Select a Gameobject and create a new timeline3. Add an animat... Read more
[HDRP] Unable to toggle Motion Vector for Vertex Animation in Material c...
Reproduction steps:1. Create a new HDRP Template project2. Create an HDRP Lit Shader Graph (.shadergraph)3. Create a new Standard Su... Read more
[iOS] Wireless MFI controller input is not detected until the Applicatio...
Steps to reproduce:1. Open project in "project.zip"2. Build for iOS3. Connect a supported MFI controller to an iOS device (tested wi... Read more
[HDRP] Decal Projector material is set to null when added to a Game Obje...
A direct consequence of this is that the Renderer is completely unable to render the game. Seems that some internal frame update is ... Read more
'Internal error communicating with the shader compiler process' error is...
How to reproduce:1. Open the attached 'InternalErrorCommunicatingWithShaderCompiler.zip'2. Select 'InternalErrorCommunicatingWithSha... Read more
Crash while rendering terrain in VR
When a project has VR enabled, either with a real HMD or the Mock MHD, attempting to render terrain will result in a crash due to an... Read more
TestRunnerWindow result text is displayed in non-monospace font resultin...
Steps to reproduce:1. Open User-supplied project2. Run EditMode tests3. Select the test "NewTestScriptWithEnumeratorPasses" in the T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets