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When changing NavMesh Agent size, those changes are not applied on object
Reproduction steps:1. Open project attached (NavMesh Agent bug).2. Open scene "Main"3. Select Cube and change NavMeshAgent size. Exp... Read more
Using Mesh.SetUVs instead of Mesh.uv won't work with Mesh.GetNativeVerte...
Steps to reproduce:1. Download Repro.zip and open "test" scene2. Disable the Blast and enable the Ribbon gameobject3. Press play not... Read more
Expand arrow for subassets in Two-column Asset view is not smooth
The icon appears to be using nearest neighbour filtering instead of bilinear Steps to reproduce : - import a package from the Asset ... Read more
Thumbnails for prefabs do not appear until reimporting
Steps to reproduce : - create a new project- import a package from the Asset Store ( https://www.assetstore.unity3d.com/en/#!/conten... Read more
[UI] Speed Tree preview is not updated after reseting tree prototype
Reset changes in prototype is not applied to the speed tree preview Steps to reproduce: See attached gif or: 1. Download attached pr... Read more
Editor crashes after you undo Add Rect Transform to Prefab (of object wi...
To reproduce:1. Create a new project.2. Create Empty "GameObject" with an empty "GameObject" child.3. Make a prefab of this GameObje... Read more
Add component RectTransform can't be undone for a prefab instance in hie...
To reproduce:1. Create a new project.2. Create empty GameObject.3. Make a prefab of it.4. Select instance of a Prefab in Hierarchy, ... Read more
NavMesh is not fully generated for spherical objects
Steps to reproduce:1. Create a new project2. Create a sphere object in the scene3. Increase it's size4. try to bake navigation Expec... Read more
[Android] SpriteRenderer with custom shader does not reflect light
Steps to reproduce:1) Download attached project 'Bug.zip' and open in Unity2) Open scene 'test'3) In Hierarchy, increase Range of Po... Read more
[Regression][TerrainInspector] Terrain brush is always active on mouse h...
Steps to repro: 1. Open Unity;2. Create new project;3. Import attached 'TerrainInspectorBug' package and open 'test' scene;4. Select... Read more
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