Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b5
Issue ID
873822
Regression
Yes
[Regression][TerrainInspector] Terrain brush is always active on mouse hover after opening 'Edit Tree' popup
Steps to repro:
1. Open Unity;
2. Create new project;
3. Import attached 'TerrainInspectorBug' package and open 'test' scene;
4. Select 'Terrain' gameobject in the Hierarchy;
5. Go to 'Place Trees' tab in Terrain Inspector;
6. Double click on' Broadleaf_Desktop' tree prototype;
7. Close the popup window;
8. In the Hierarchy select any other gameobject (e.g. Main Camera or Directional Light);
9. Hover over terrain.
Expected result:
Terrain brush should not be rendered and should not be active when current Terrain is not selected in the Hierarchy.
Actual result:
Terrain brush is rendered and active even when current terrain is not selected in the Hierarchy. See attached video.
Regression introduced in 5.6.0b4.
Notes:
- Reproducible in 5.6.0b5, 5.6.0b4; not reproducible in 5.6.0b4, 5.6.0b2, 5.6.0b1, 5.5.0p4, 5.4.4p1;
- Reproducible on both OSX and Windows;
- The bug may be related to recent changes in Terrain Inspector, shipped to 5.6;
- Also reproducible after opening other terrain foliage popup windows, like "Add Grass texture" or "Add Detail Mesh".
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment