Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b5
Issue ID
873822
Regression
Yes
[Regression][TerrainInspector] Terrain brush is always active on mouse hover after opening 'Edit Tree' popup
Steps to repro:
1. Open Unity;
2. Create new project;
3. Import attached 'TerrainInspectorBug' package and open 'test' scene;
4. Select 'Terrain' gameobject in the Hierarchy;
5. Go to 'Place Trees' tab in Terrain Inspector;
6. Double click on' Broadleaf_Desktop' tree prototype;
7. Close the popup window;
8. In the Hierarchy select any other gameobject (e.g. Main Camera or Directional Light);
9. Hover over terrain.
Expected result:
Terrain brush should not be rendered and should not be active when current Terrain is not selected in the Hierarchy.
Actual result:
Terrain brush is rendered and active even when current terrain is not selected in the Hierarchy. See attached video.
Regression introduced in 5.6.0b4.
Notes:
- Reproducible in 5.6.0b5, 5.6.0b4; not reproducible in 5.6.0b4, 5.6.0b2, 5.6.0b1, 5.5.0p4, 5.4.4p1;
- Reproducible on both OSX and Windows;
- The bug may be related to recent changes in Terrain Inspector, shipped to 5.6;
- Also reproducible after opening other terrain foliage popup windows, like "Add Grass texture" or "Add Detail Mesh".
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Add comment