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[IL2CPP] Project crashes on socket.release if built to iOS Simulator
1. Open attached project "repro_680283"2. Build to iOS Simulator3. Project will crash Note: Issue is not reproducible with device Read more
Switching the Profiler to Edit Mode while profiling Playmode makes the E...
Reproduction steps:1. Open the attached “ReproProj” project2. Open the “Assets/Scenes/SampleScene” scene3. Enter the Play mode4. Tur... Read more
PlasticSCM plugin fails to load in OS X El Capitan
Reproduction Steps:1. Open any project on OS X El Capitan2. Change Version Control Mode to PlasticSCM3. Notice error and warning in ... Read more
[Android] Touch input is not recognized when pressing a button in the Pl...
Reproduction steps:1. Open the attached user’s “ASDQWE” project2. Build and run the Player (File > Build And Run)3. In the Player... Read more
Variables values differ between Editor and Player
How to reproduce:1. Open attached Unity project "prototype-multi-plane"2. Press File --> Build and Run3. Open "GameManager.cs" sc... Read more
Hovering over the Sprite is offset when alphaHitTestMinimumThreshold is ...
How to reproduce:1. Open the attached project "FullTight.zip"2. Open Assets/Scenes/FullRect.unity3. Enter Play Mode4. Hover the mous... Read more
[Texture] Texture.format returns wrong format string on mobiles
1. Open attached project2. Build to iOS, Android or Windows Phone3. In middle of screen there will be string which shows texture.for... Read more
[Linux] Entering Play Mode causes the Editor to freeze when there are ab...
Reproduction steps:1. Import the attached Package to an empty project (Freeze.unitypackage)2. Open the 'BingGoal' Scene (Assets/Game... Read more
Reflection probe convolution is black on PS4
Reflection probes convoluted at runtime show correct reflections only for the highest mip.The rest of them is black resulting in bro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask