Search Issue Tracker
Specific project Layout opens the Editor in two windows
Reproduction steps:1. Open "1210706" project Expected Result: Single Editor windowActual Result: Two Editor windows Reproduced with:... Read more
[Vulkan] Application crashes after executing Shader.WarmupAllShaders
Repro steps:1. Create a project with a script that executes Shader.WarmupAllShaders2. Make sure Graphics API is set to Vulkan3. Ente... Read more
Building a prefab using the addressable system with a MenuItem script th...
Steps to reproduce:1. Open the attached project "Case_1208938"2. Navigate to Windows-> Asset Management and open the Addressable ... Read more
[HDRP] NullReferenceException is thrown continuously when "Lighting" Ove...
On adding "Screen Space Reflection" and "Ambient Occlusion" Override to "Volume Profile" asset throws NullReferenceException continu... Read more
Memory leaks when moving around/navigating in HDRP Scene and Scene light...
How to reproduce:1. Open the attached 'project-1211183.zip' project2. In the Scene window disable scene lighting (lightbulb icon)3. ... Read more
[HDRP] [Metal] [Vulkan] Editor crashes after assigning HDRP asset on HDR...
Versions tested 2019.3.0f6 + 7.1.7, 7.1.8, 7.2.0 Reproduces only on 7.2.0 System: macOS Catalina 10.15.2 Steps to reproduce: 1) Star... Read more
SBP Support for Mip Stripping
Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more
Prefab Hierarchy is reordered after upgrading a project to a newer versi...
How to reproduce:1. Download the user-submitted package(PrefabTestPackage.unitypackage)2. Create a new Unity project with one of the... Read more
[Themes] Cursor is clipped in search bar of Package manager when using V...
Cursor in the search bar of package manager is clipped when using the font Verdana on Windows or Lucida Grande on Mac. Refer the att... Read more
[HDRP] "Enabled" text is overlapping with its input field in the preset ...
Text of the "Enabled" field overlaps with its input field under "Custom Passes" in the preset of "Custom Pass Volume (Script)" refer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes