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[UNET] NetworkManager.ClientChangeScene is called when loading a scene w...
How to reproduce:1. Open the submitted project2. Build and run the project3. Notice the text field that appears4. Open the Loading s... Read more
[Collab] Published project on Collaborate are not shown in the HUB
When Project is created and published on Collab are not shown in the HUB to the members of the Organization group, though it is avai... Read more
Build Icon's alpha values are ignored when building the project
How to reproduce:1. Open the attached project2. Inspect the referenced Build icon's "ghost" image in the Assets folder3. Build the p... Read more
[IL2CPP] WebGL/IL2CPP builds fail when machine doesn't have .NET 4.7.2 p...
How to reproduce:1. Create a new project2. Try making IL2CPP/WebGL build3. Inspect the errors in the console Expected results: Build... Read more
[iOS] Player crashes on airplaydisconnectcrash`main() when disconnecting...
Steps to repro:1. Build and run users "AirplayDisconnectCrash.zip" project on iOS device2. Enable screen mirroring on iOS device3. S... Read more
Prefab instance's Signal Receiver Component changes are reverted when en...
To reproduce:1. Open attached project ("case_1210883.zip")2. Select "SignalReceiver" Game Object from Hierarchy3. In the Inspector w... Read more
[Vulkan] Gizmos disappear from Game and Scene view after finishing a bui...
On switching the Graphics API to Vulkan and then building a player leads to the gizmos disappearing from both the scene view and gam... Read more
LightingData.asset always generated as binary file when Asset Serializat...
Steps to reproduce:1. Open LightingData.Asset with a text editor in case_1211605 LightingData\Assets\Scenes\SampleScene2. Notice tha... Read more
Scene view control bar Effects toggle button is turned off when a new Sc...
How to reproduce:1. Create a new project or open an existing one2. Add a new Scene tab (right-click on an existing Scene tab -> A... Read more
Prefab is marked as unsaved if LayoutGroup components are attached to it...
Steps to reproduce:1. Open the attached project "case_1212004-PrefabBug.zip"2. In the Project window open the Prefab "UIPrefabBug"3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components