Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4.18f1
2019.4.21f1
Issue ID
1363140
Regression
Yes
Crashing when trying to write second camera depth buffer to custom shader using camera.SetTargetBuffers
How to reproduce:
1. Open the attached project "Demo.zip"
2. Open "WorldGeneration" Scene (Assets>Scenes>WorldGeneration)
3. Enter the Play Mode
4. Walk in the game
5. Exit the Play Mode
Expected result: No crash
Actual result: Crash
Reproducible with: 2019.4.21f1
Not reproducible with: 2019.4.20f1, 2019.4.22f1, 2019.4.30f1, 2020.3.18f1, 2021.1.20f1, 2021.2.0b10, 2022.1.0a7
Notes:
The crash happened once in a while
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 2022.1):
Fixed in 2019.4.22f1