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[Terrain] Assertion and errors fail if Terrain is selected in Hierarchy ...
I have same terrain asset in PlayScene and NetWorkScene in my project. When Terrain is selected in Hierarchy / Inspector and Network... Read more
Editor crashes when font's material is assign to game object
Steps to reproduce:1. Download 869947_repro.zip and open "Prototype" scene2. Apply Font Material to "Cube" object (Assets->Editor... Read more
Physics.CapsuleCastNonAlloc returns incorrect RaycastHit point and dista...
To reproduce: 1.Download and open attached project2.Open "CapsuleCastTest" scene3.Enter Play mode4.Check the console for outputted l... Read more
Debug.Log used with non-existing Dictionary variable causes Editor to fr...
To reproduce: 1. Open attached project;2. Open "TestBug" scene;3. Enter play mode;4. Exit play mode. Expected result: Editor doesn't... Read more
Screen.dpi returns primary displays dpi when application is on secondary...
Steps to reproduce:1. Prepare a two monitor setup each with different DPI2. Open attached project "870209.zip"3. Build standalone4. ... Read more
Custom editor windows icon disappears after entering play mode
Steps to reproduce:1. Open attached project2. Open custom editor window "Window/Missing References Importer"3. Dock the window, noti... Read more
EditorGUIUtility.editingTextField keeps returning true after you stop ed...
Steps to reproduce:1. Open attached project2. Open Project View3. Select Script in project view4. Start renaming it - notice that Ed... Read more
Issues accessing second UV channel in UI shaders
When using Unity's UI shaders that have an additional detail texture set in the second UV channel, the result very different when co... Read more
Revert prefab instance from script does not work if prefab connection wa...
Steps to reproduce: 1. Open attached project.2. Open scene: New Scene3. Delete any child from game object "Main" in scene (this brea... Read more
[iOS][Metal] Rendering point array with Metal causes artefacts on iOS
When point array, stored in mesh filter, is rendered on iOS, using Metal API, visual artefacts appear. Steps to reproduce:1) Open th... Read more
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