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Creating editor failed: input objects must be of exact same type
To reproduce:1. Open attached project2. In Project view open editorfailbug folder3. Fold out the prefabs found there4. Select a coup... Read more
A capsule collider on empty GO cannot be scaled on axis y and z if it's ...
1. create empty game object2. add capsule collider3. use scale tool to scale on axis negatively4. now attempt to scale the other two... Read more
Default Cylinder behaves like a Capsule
To reproduce:1. Create a Cylinder in any project2. Note that it starts with a Capsule colliderExpected result: The Cylinder behaves ... Read more
HingeJoint: Changing the maximum angular limit of the joint breaks minim...
To reproduce:1. Create a hinge joint2. Enable Limits3. Open Limits fold out4. Set min value to 505. Set max value to 60Expected resu... Read more
BounceThreshold reverts to two in play mode
To reproduce:1. Open attached project2. Open Settings scene3. Open PhysicsManager (Edit -> ProjectSettins -> Physics)4. Set th... Read more
HingeJoint documentation does not mention that Motor and
HingeJoint documentation does not mention that Motor and Spring support is mutually exclusive and that having them both enabled lead... Read more
Moving object in scene view when GI views are enabled throws errors
To reproduce:1. Open attached project2. Open test scene3. Switch scene view from Textured to GI - Clustering4. Start moving sphere a... Read more
Script updater fails if code has open generic types references
code like: var t = typeof(Nullable<>); causes ScriptUpdater to crash Read more
Asset name slides to the left
Have attached video a video showing that when trying to rename the Audio Mixer asset with the long name - the whole name slides to t... Read more
Unity ignores any C# script which which has a name that starts with 'Str...
To Reproduce:1. Open a new project.2. Create a script name it 'StreamingAssets*' e.g. 'StreamingAssetsSomething' or 'StreamingAssets... Read more
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