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Null reference exception on tweaking the pre muscle settings of a avatar...
Null reference exception on tweaking the pre-muscle settings of an avatar when scene view is in focus. Steps To Reproduce: 1. Open t... Read more
Methods remain assigned to Buttons and can still be called after being c...
How to reproduce:1. Open the SampleScene in the user-submitted project (Test_Private_Public)2. Open 'Test_Script.cs' and make the Te... Read more
NavmeshBuilder.CollectSources() method doesn't get auto-updated when ope...
NavmeshBuilder.CollectSources method takes 7 arguments instead of 6 on 2018.3 and it doesn't get updated by api updater. Steps to re... Read more
Fix ARBackgroundRenderer for objects with negative scale.
GameObjects with negative scale in an AR scene can cause the background camera texture to be rendered backwards on ARCore, resulting... Read more
Poor world tracking reported on iOS beta 12.
See https://github.com/Unity-Technologies/arfoundation-samples/issues/9 Read more
Crash on iOS while initializing XRInputSubsystem
In a user's project, ARKit crashed with the following callstack. It does not happen in the ARFoundation Samples repo https://github.... Read more
Hang on iOS using ARKit XR Plugin
iOS can hang with an active ARSession using Unity 2018.2.2f1, AR Foundation 1.0.0-preview.17 and ARKit XR Plugin 1.0.0-preview.13. A... Read more
[Linux Editor] SpriteShape object does not come with Collider component.
According to the test case: https://qatestrail.hq.unity3d.com/index.php?/cases/view/59383When a new Sprite Shape object is created, ... Read more
[Linux Editor] Add Aspect window does not take keyboard input.
It is one of the windows that do not have keyboard focus. Repro:1. Open Unity Editor with a new or existing project2. Go to Game vie... Read more
[Linux Editor] "Run API Update" is greyed out if the user declines to up...
From test case: https://qatestrail.hq.unity3d.com/index.php?/cases/view/696If user declines to update the obsoleted scripts during i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window