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SurfaceEffector2D causes high forces and incorrectly interacts with Coll...
Reproduction steps:1. Open the attached project "Repro.zip"2. Press Play Expected result: The ball GameObject does not teleportActua... Read more
[IL2CPP] Crash when clearing up TCP threads in an object finalizer
Repro steps:1. Open the attached project "ThreadCrashProjectZip"2. Make sure Scripting Backend is set to IL2CPP3. Build to Android/i... Read more
Reflection Probe inspector preview breaks whith custom Cubemap inspector
When there is a custom Cubemap asset inspector in the project or in a package, the Reflection Probe preview in the inspector throws ... Read more
UWP fails build linq error
How to reproduce:1. Open the attached project (see the link in the edit)2. Build to UWP Actual result: Project build fails with erro... Read more
[2D][Sprite] Upgrading project from 20.3 to 21.1 causes default sprite i...
[2D][Sprite] Upgrading project from 20.3 to 21.1 causes default sprite in scene to lose reference Upgrading project from 20.3 to 21.... Read more
The UI Toolkit package doesn't get removed when upgrading the project to...
How to reproduce:1. Open the attached '1340775.zip' project in 2021.2.0a4 or above2. Observe the Console Expected result: The UI Too... Read more
Copying file failed: Copying Resources/unity_builtin_extra to Temp/copya...
How to reproduce:1. Open the attached "1339865_Repro" project2. Convert all the Materials to HDRP (Edit->Rendering->Materials-... Read more
InvalidCastException error when using explicit attribute with runSynchro...
Reproduction steps:1. Open attached project "ExplicitTests.zip" and scene "SampleScene"2. In Editor menu, select Tools -> Run tes... Read more
[Android] Application.Quit exits with signal 11 (SIGSEGV)
Reproduces on:different scripting backends, architectures, devices, developer/release builds, using SKD/JDK/NDK from Unity / externa... Read more
[IL2CPP] Including the Input System package in project significantly add...
Reproduction steps:1. Open attached project "OptimizeForWebGL.zip"2. Build with Input System package and note build folder size3. Bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed