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0
votes
Fixed

Editor crash on CollectObjectHierarchyWithHideFlagFilter when opening pr...

Scene Management

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Aug 17, 2017

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Version/s: 5.6.2f1

To reproduce: 1. Open the user-provided project. Desired outcome: Project opens without crashing. Actual result: Projects crashes w... Read more

0
votes
Fixed

NullReferenceException thrown when setting an Avatar Mask to FBX with no...

Themes

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Aug 17, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1. Open user attached project "ModelTest.zip" 2. Select @3fingers_closed_pose 3. Go to Animations tab 4. Navigat... Read more

0
votes
Duplicate

[VR] OpenVR MultiPass Stereo Mirror mode shows double images, no image c...

XR SDK

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Aug 17, 2017

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Version/s: 2017.2.0b8

If stereoMirrorMode is set to true the images in the headset are doubled as if there is no stereo convergence happening. Pretty sur... Read more

0
votes
Won't Fix

[iOS][VR] External audio is paused in iOS when using Cardboard support

XR SDK

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Aug 17, 2017

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Version/s: 5.6.3f1

The external audio like Music or Podcast is paused when running iOS Cardboard build (with Enable Transition View set to true OR fals... Read more

0
votes
Won't Fix

[VR] Viewport scale with deferred rendering not scaling correctly

XR SDK

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Aug 17, 2017

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Version/s: 2017.2.0b8

If the rendering is set to OpenVR multipass rendering and the viewport is set to less than 1 the scaling is wrong in the HMD. This ... Read more

0
votes
Fixed

[iOS] touch.altitudeAngle and touch.azimuthAngle doesn't work on iPad Pr...

iOS

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Aug 17, 2017

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Version/s: 2017.1.0f3

touch.altitudeAngle and touch.azimuthAngle returns -1, 0 or 1 on iPad Pro 10.5" instad of actual values. Steps to reproduce: 1. Bu... Read more

0
votes
Not Reproducible

[Gear VR] Bounced light effects are not visible on Gear VR

XR SDK

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Aug 17, 2017

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Version/s: 2017.2.0b7

On S7 Gear VR with Mali chips I see no bounce light effect. The effect is clearly visible on the same device in a non-VR app, and i... Read more

0
votes
Fixed

[VR] Temporal Anti-aliasing (TAA) post process appears corrupted in ster...

XR SDK

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Aug 17, 2017

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Version/s: 2017.2.0b8

When using TAA in stereo view (Multi view with OpenVR and the Vive in my case) the mesh appears transparent and corrupted in places ... Read more

0
votes
Fixed

TextMesh Renderer bounds changed between 5.3 and 5.6

Graphics - General

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Aug 17, 2017

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Version/s: 5.6.1p1

We rely on measuring the renderer bounds for text in our game to ensure it fits within the container. The bounds in 5.6.2p3 are slig... Read more

0
votes
Not Reproducible

Screen.currentResolution is not updated when the monitor's resolution ch...

Scripting

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Aug 18, 2017

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Version/s: 5.6.0p2

To reproduce: 1. Open the project, attached by the tester (wrongResolution.zip) 2. Open the "scene" scene 3. Enter Play mode 4. Not... Read more

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