Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
5.6.2f1
Issue ID
942950
Regression
No
Editor crash on CollectObjectHierarchyWithHideFlagFilter when opening project
To reproduce:
1. Open the user-provided project.
Desired outcome: Project opens without crashing.
Actual result: Projects crashes when opening.
Reproduced with 5.5.1f1, 5.5.4p3, 5.6.3p1, 2017.1.0a1, 2017.1.0p5, 2017.2.0a1, 2017.2.0b8, 2017.3.0a1, 2017.3.0a5
Stack trace:
(Unity) CollectObjectHierarchyWithHideFlagFilter
(Unity) CollectObjectHierarchyWithHideFlagFilter
(Unity) CollectObjectHierarchyWithHideFlagFilter
(Unity) GetObjectArrayFromPrefabRoot
(Unity) MergePrefabInternal
(Unity) MergeAllPrefabInstances
(Unity) LoadSceneOperation::CompleteAwakeSequence
(Unity) LoadSceneOperation::CompletePreloadManagerLoadSceneEditor
(Unity) LoadSceneOperation::IntegrateMainThread
(Unity) PreloadManager::UpdatePreloadingSingleStep
(Unity) PreloadManager::WaitForAllAsyncOperationsToComplete
(Unity) EditorSceneManager::RestoreSceneBackups
(Unity) EditorSceneManager::RestoreSceneManagerSetup
(Unity) EditorSceneManager::LoadSceneManagerSetup
(Unity) RestoreLastOpenedScenes
(Unity) Application::FinishLoadingProject
(Unity) WinMain
(Unity) __tmainCRTStartup
(KERNEL32) BaseThreadInitThunk
(ntdll) RtlUserThreadStart
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Add comment