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[OSX] EditorApplication.Exit does not return a value when called in batc...
To reproduce:1. Open project2. Open Terminal, change the location to a downloaded folder directory3. Open unity_run.sh, change Unity... Read more
[UI][Android] Dynamically changing UI Text is slower on latest versions
How to reproduce:1. Open attached project2. Build "TextMeshUI" scene to Android device with latest 2018.3 version3. Launch the appli... Read more
"Did you spawn new GameObjects from OnDestroy?" error appears when exiti...
To reproduce:1. Open attached project2. Enter and Exit Play mode3. Notice that error appears Actual result: Error "Some objects were... Read more
[LWRP][Android] Model materials disappear, but the shadows remain on Adr...
Steps to reproduce:1. Open user attached project2. Build & Run on Android device running Adreno 630 GPU3. Observe that model mat... Read more
[PlayableDirector] OnGraphStop and OnPlayableDestroy are not called if p...
To reproduce:1. Open project2. Open and play 'SampleScene'3. Press P4. After cube stops moving, pause scene and exit play mode5. Ent... Read more
[Linux] After rearranging or resizing windows in the editor, areas of th...
To reproduce:1) Create new project2) Make sure it's maximised (the issue is easier to get there)3) Try resizing any docked window Pa... Read more
Humanoid character's animation plays differently when root motion is dis...
How to reproduce:1. Open User's attached project2. Enter Game mode3. Select "adventurer_humanoid" gameObject inside hierarchy view4.... Read more
Text display color turns black after applying Font Asset which was expan...
How to reproduce:1. Open the attached "TestFor1055820.zip" project2. Open the Fonts folder in the Project window3. Expand any of the... Read more
[Android] low fps due to GFX.WaitForPresent call when running a simple s...
To reproduce:1. Open my attached project found in "Adreno.zip"2. Build and run for Android with Andreno 4053. Observe the fps via fp... Read more
[Backend][Improved Prefabs] Applying dependent componet to nested prefab...
Steps:1. Create empty GameObject 'A' and 'B'2. Make prefab asset out of 'A' and another one out of 'B'3. Nest 'B' to 'A'4. Instantia... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crash on "PPtr<Shader>::operator Shader*() const" when checking in changes with a very long comment in Unity Version Control window
- [Ubuntu] Toolbar and menu items for Version Control lack spaces in text on Linux
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph