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Cannot call set_Enabled from UnityEvent in the inspector
To reproduce:1. Create a uGUI button2. Create a new On Click event3. Set the camera as the object4. Select the functions > Behavi... Read more
TouchScreenKeyboard documentation does not mention support for WP8
It should mention that WP8 also supports this. http://docs.unity3d.com/ScriptReference/TouchScreenKeyboard.html Read more
GUIText doesn't show Unicode text
Reproduction steps:1. Open the attached project and the scene2. Press play3. Observe that GUIText doesn't show Unicode text: http://... Read more
Avatar Masks are not detected as a dependency
To reproduce:1. Open attached project. It contains a prefab that uses the avatar mask "Firing Mask"2. Select the Player prefab. Righ... Read more
Crash when importing the Tropical Nature Pack
Steps to reproduce : - create a new project and open the Asset Store- import the Tropical Nature Pack and Unity will crash *Note :Re... Read more
Renaming asset in hierarchy leaves gray ghost text (Unity free)
To reproduce:1. Run unity in free mode (force-free)2. Select the camera in scene3. Try to rename it in hierarchy, delete the previou... Read more
The automatic script upgrade does not convert Screen.lockCursor and Scre...
Steps to reproduce:1. Open the attached project with Unity 52. Observe that the script updater doesn't update the following:Screen.l... Read more
ManualResetEvent fails if the mono debugger is attached
To reproduce:1. Create a script: using System.Threading;using UnityEngine; public class Test : MonoBehaviour{private ManualResetEven... Read more
disabling/destroying a collider during a physics callback stops further ...
Steps to reproduce:1. Open the attached project and the scene2. Press play3. Observe that only one OnTriggerEnter2D method is called... Read more
The shader inspector reports wrong stats
To reproduce:1. Create a new material (like Diffuse)2. Press edit3. Notice that that "Used in scene is 44" even though the material ... Read more
All about bugs
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