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Snap to surface snaps to invisible colliders
Steps to reproduce:1. Open the attached project and the scene2. Select the cube and drag it while holding ctrl+shift3. Observe that ... Read more
The copy-paste confuses the state machine
Repro steps: 1. Create a sub-state machine, add a couple of states(and motions) to it - press play, the animation play properly2. Co... Read more
Setting the Font Size to negative and switching back to positive will ma...
Steps to reproduce : - create a new project- create a canvas and an empty game object- add the Text Component to the game object- ad... Read more
Instantiation of a prefab containing a rectTransform is not consistent b...
Steps to reproduce:Create a new project. Make a script which instantiates a prefab which is comprised of Panel parent and Text child... Read more
"Too many texture interpolators would be used for ForwardBase pass" shad...
Steps to reproduce : - import the shader attached and notice the errors *Note :Regression from 4.5. Read more
Text spills out of the area when being copy pasted in a Text
Steps to reproduce : - create a new canvas- create a new game object and assign a Text Component to it- copy the following chunk of ... Read more
Frame Debugger clips shadowmap in game window
To reproduce:1. Open attached project. It contains a mesh with a shadow2. Open up the frame debugger3. Navigate to the Shadows.Rende... Read more
Missing realtime shadows on Windows editor DirectX 11
1.Make new project2.Add object "plane"3.Add object "cube"4.Add object "directional light" and turn on hard shadows5.Check if Player ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled