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1
votes
Postponed

Snap to surface snaps to invisible colliders

Physics

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Apr 17, 2014

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Version/s: 4.6.0b7

Steps to reproduce:1. Open the attached project and the scene2. Select the cube and drag it while holding ctrl+shift3. Observe that ... Read more

0
votes
Fixed

The copy-paste confuses the state machine

Animation

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Apr 01, 2014

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Version/s: 5.0.0a3

Repro steps: 1. Create a sub-state machine, add a couple of states(and motions) to it - press play, the animation play properly2. Co... Read more

0
votes
Fixed

Setting the Font Size to negative and switching back to positive will ma...

UI

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Jun 15, 2014

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Version/s: 5.0.0a10

Steps to reproduce : - create a new project- create a canvas and an empty game object- add the Text Component to the game object- ad... Read more

0
votes
Duplicate

Instantiation of a prefab containing a rectTransform is not consistent b...

UI

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Jun 13, 2014

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Version/s: 4.6.0b10

Steps to reproduce:Create a new project. Make a script which instantiates a prefab which is comprised of Panel parent and Text child... Read more

0
votes
Fixed

"Too many texture interpolators would be used for ForwardBase pass" shad...

Shaders

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Jun 13, 2014

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Version/s: 5.0.0a12

Steps to reproduce : - import the shader attached and notice the errors *Note :Regression from 4.5. Read more

0
votes
Not Reproducible

Text spills out of the area when being copy pasted in a Text

UI

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Jun 16, 2014

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Version/s: 5.0.0a12

Steps to reproduce : - create a new canvas- create a new game object and assign a Text Component to it- copy the following chunk of ... Read more

2
votes
Fixed
0
votes
Fixed
0
votes
By Design

Frame Debugger clips shadowmap in game window

Graphics - General

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Jun 16, 2014

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Version/s: 5.0.0a12

To reproduce:1. Open attached project. It contains a mesh with a shadow2. Open up the frame debugger3. Navigate to the Shadows.Rende... Read more

3
votes
By Design

Missing realtime shadows on Windows editor DirectX 11

Shadows/Lights

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Jun 16, 2014

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Version/s: 4.5.0f6

1.Make new project2.Add object "plane"3.Add object "cube"4.Add object "directional light" and turn on hard shadows5.Check if Player ... Read more

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