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[HiDPI] Long selection list in an inspector crops selections on lower re...
Steps to reproduce: 1. Open QA attached project 2. Select Main camera 3. Have 2 displays, one with a larger and the other with a sma... Read more
Cannot open Shader Forge
Steps to reproduce : - open the Asset Store - import the Shader Forge package https://assetstore.unity.com/packages/tools/user-tool... Read more
Errors when importing Gaia package
Steps to reproduce : - open the Asset Store - import the Gaia package https://assetstore.unity.com/packages/tools/user-tools/terrai... Read more
Errors when importing Playmaker package
Steps to reproduce : - open Asset Store - import the Playmaker package https://www.assetstore.unity3d.com/en/#!/content/368 and no... Read more
GLES3.1+AEP support not recognized on GLES3.2 devices
AEP support is queried as "bool deviceFeaturesAEP = device.Features.Contains("android.hardware.opengles.aep")" in CheckDevice.cs, bu... Read more
Inverted Lowpass Filter Component behaviour between Unity versions 5.3.5...
1. Open attached Unity project "New Unity Project 02" in Unity 5.3.5p5 or an earlier version of 5.3 2. Load scene "LowpassFilterBug"... Read more
Video Clip Preview works only in Play mode
Reproduction Steps: 1. Import attached project. 2. In Video Clip Preview, attach "Cats" video to Video Clip. 3. Start video. Expect... Read more
Editors crashes on play when Graphics Emulator is turned off under OpenG...
Steps to reproduce: 1. Launch Unity Editor with the -force-gles31aep argument 2. Open the attached project 3. Switch platform to And... Read more
UIElements exceptions after upgrade from Unity 5.6 to Unity 2017.1 and b...
- Download the Inventory Pro (by DevDog) package from the Asset Store in Unity 5.6 (you will see a pop-up window with some informati... Read more
Using OverrideGeometry on instantiated sprite produces different results...
Steps to reproduce: 1. Open attached project 2. Build and run for Windows standalone Result: instantiated sprite that OverrideGeome... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened