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EventSystem.current.IsPointerOverGameObject() never returns true on Android
EventSystem.current.IsPointerOverGameObject() can't be used on Android because it always returns false there. Read more
Source image doesn't render correctly when sprite is set to 1 unit per p...
To reproduce:1. Open attached project2. Open Scene 13. Notice that Source Image of UI Button doesn't render correctly Read more
WWW is not working in WebGL builds
To reproduce this bug: 1. Import the attached package2. Open the scene3. Build on WebGL4. After building WWW object is not successfu... Read more
WebGL build fails when using DoTween library
-e: see title, works in editor and standalone -repro:--open project--try to build the CompatibilityTest for WebGL--NOTICE build fail... Read more
MD becoming unresponsive on trying to open file with long string literal
-e: there is a long string (>1MB) in one of the project's files, trying to open that sends MD off the rails.--notepad++ and VS op... Read more
When creating a cube produces a black unwanted shadow on cube that disap...
1. Your layout should be 2 by 3. Create new project and new cube via hierarchy create menu2. observe cube in game view and see that ... Read more
Public enum fields throw serialization errors on WSA platform
Steps to reproduce:1. Download and deploy attached project to WSA or WP8.1 platform2. Application will crash on WP8.1 and report exc... Read more
Error when creating new project with specific project already open
- Import the attached unitypackage- With Unity and the contents of that package still open, create a new Project You will get this e... Read more
FMOD error when importing unitypackage
Import the attached Unity package.You will get this error message in the Console:"Error: Cannot create FMOD::Sound instance for reso... Read more
InvalidCastException when selecting object in hierarchy
- Import the attached package- Add Abe.prefab to the scene- Click on the modelConsole starts being spammed with:"InvalidCastExceptio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS