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[Camera] Objects culled within the camera's view gizmo when using custom...
Reproduction steps:1. Open the attached project2. Enter Play mode Notice how the red spheres pop in and out as the camera moves Expe... Read more
Dependency list overlaps with the Samples list
After you install the Project Tiny package, and tick the Show Dependencies option in Package Manager, you will notice that the Depen... Read more
[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log
Repro steps:1) Open the project and main.scene in it2) Load RenderDoc on the Game View3) Press play and capture the frame with Rende... Read more
[Android][iOS] Untracked Memory and Empty Heap Space take up twice as mu...
How to reproduce:1. Open the attached “IN-79700.zip” project with 2021.3.35f1 or older versions2. Open the Build Settings window (Fi... Read more
[WebGL] Xmlreader parses data incorrectly
1. Build to WebGL2. Copy "data.xml" from project folder to folder where the index.html of the built game is3. Run the built project4... Read more
Error "Assertion failed on expression: 'i->previewArtifactID == found->s...
Reproduction steps:1. Open the attached project "ReproProj"2. In the Project window, right-click the “Assets“ folder and select Crea... Read more
[ReflectionProbes][Multithreading] Crash on OSX when baking Probe during...
1. What happenedRepro steps:1) Open the project ReflProbesCrash and scene random_generate_scene2) Play the scene3) While the mesh is... Read more
"System.IndexOutOfRangeException" is thrown when increasing Sprite Shape...
Reproduction steps:1. Open the attached “SSP_ArrayTest.zip” project2. Open the “SampleScene” Scene (Assets > Scenes)3. Select the... Read more
"Enter Safe Mode?" pop-up window thrown when opening Runner Game Template
How to reproduce:1. Create a new project using the "Runner Game" template2. Observe the thrown pop-up window Expected results: No po... Read more
[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...
Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size