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Setting Agent Radius through bake menu to values between 0.02 and 0.04 m...
To reproduce:1. Setting Agent Radius through bake menu to values between 0.02 and 0.04 makes bake of navmesh to fail Regression sinc... Read more
Off mesh links are generated from one cylinder to the other, but not vic...
Scene: "slippy cylinders" - off mesh links are generated from one cylinder to the other, but not vice versa. Also off mesh links lea... Read more
Ctrl + A does not work correctly in hierarchy
To reproduce:1. Create a few gameobjects in scene2. In the hierarchy press ctrl+a3. Notice the inspector is blank4. Try pressing "de... Read more
Scene is not loaded in iPhone5
To reproduce:1. Open the attached project2. Build and run for iPhone 5/5c/5S3. Click on the second hexagonal button4. Click freestyl... Read more
Models lighting change when the shader is changed dynamically from "diff...
Setting shader to "bumped specular" in the editor and then building the project results in the correct behavior. Reproduced on:Googl... Read more
Converted transitions using exit time not altered to have "Has Exit Time...
Steps to reproduce : - import the controller attached in the last reply in 4.5- go to SyncMelee layer- click on the transition from ... Read more
[ES] Z sorting issue of some objects/sprites/textures on Kindle devices
Some objects appear to be missing on an Android device. Reproduced on:Amazon Kindle Fire (blaze, 1st generation) with Android 2.3.4 ... Read more
Package Import Window will not resize when changing resolution
Package Import Window will not resize when changing resolution. When changing resolution on a monitor (or in my case changing which ... Read more
NullReferenceException in UnityEngine.UI.Graphic.Raycast
To reproduce:1. Open the attached project2. Hit Play, Click the OK button (It dismisses the panel by SetActive(false))3. See this ex... Read more
Awake methods of generic class children are not called
Steps to reproduce:1. Create a generic class which is derived from MonoBehaviour2. Create a class which is derived from previously c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument