Search Issue Tracker
By Design
Votes
0
Found in
Issue ID
596346
Regression
No
Models lighting change when the shader is changed dynamically from "diffuse" to "bumped specular"
Setting shader to "bumped specular" in the editor and then building the project results in the correct behavior.
Reproduced on:
Google Nexus 5 with Android 4.4.2
Windows 8 Standalone build
Reproduced with:
Unity Version 4.2.2f1 (54f0fc09defb)
Unity Version 4.3.4f1 (e444f76e01cd)
Resolution:
With Optimize Mesh Data enabled we don't support changing the shader from one that uses normals only (diffuse) to one that uses normals and tangents (bump specular).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [AI Assistant] UI Overlap: Permission dropdown menu persists and obstructs "Allow" / "Deny" buttons in AI Assistant window
- Dragging an object under another to set it as the child will rename the parent object if we trigger a rename and start dragging immediately
- UITK WorldSpace ScrollView behaviour on Mobile
- [VisionPro] WebCamTexture fails to capture Persona stream frames
- Some shader variants are not collected when tracing with GraphicsStateCollection
Add comment