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Votes

0

Found in

Issue ID

596346

Regression

No

Models lighting change when the shader is changed dynamically from "diffuse" to "bumped specular"

Shaders

-

Setting shader to "bumped specular" in the editor and then building the project results in the correct behavior.

Reproduced on:
Google Nexus 5 with Android 4.4.2
Windows 8 Standalone build

Reproduced with:
Unity Version 4.2.2f1 (54f0fc09defb)
Unity Version 4.3.4f1 (e444f76e01cd)

Resolution:
With Optimize Mesh Data enabled we don't support changing the shader from one that uses normals only (diffuse) to one that uses normals and tangents (bump specular).

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