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[HDRP] Scene is rebaked repeatedly when Auto Generate Lighting is turned on
How to reproduce:1. Create a new Unity project with an HDRP template2. Open Window > Rendering > Lighting settings3. Turn on A... Read more
Shader inspector doesn't show whether a keyword can be overridden by glo...
STR:1. Create a new unlit shader.2. Add "#pragma multi_compile_local FOO BAR" after "#pragma multi_compile_fog".3. Select the shader... Read more
[CPUPLM] MeshRenderer CastShadows property set to 'Off' disables baked i...
Steps to reproduce: 1. Download and open the attached repro project (case_1348581-Lightmapper_NoShadows.zip)2. Navigate to Lighting ... Read more
"InvalidOperationException: Collection was modified" error thrown
"InvalidOperationException: Collection was modified" error thrown. "InvalidOperationException: Collection was modified; enumeration ... Read more
Redoing Apply nestee prefab crashes Editor
Steps:1. Create three GameObjects (Go1, Go2, Go3)2. Convert them all to prefabs3. Make Go2 and Go3 children of Go14. Right-click on ... Read more
URP light cookies do not Render on Shader Graph materials in the Player
Reproduction steps:1. Open user attached Project2. Press Play3. Observe the lighting of the two Cubes4. Build and Run Expected resul... Read more
"Shift" key causes causes other keys to retain their pressed state when ...
How to reproduce:1. Create a new project2. Open the Package Manager, and install and enable the new Input System3. Open the "Input D... Read more
IndexOutOfRangeException raised in Module Editor when updating a module ...
How to reproduce:1. Create a new project using the default 3D template2. Open the Profiler window (Window->Analysis->Profiler)... Read more
[HDRP] Double camera preview
Version tested: 2022.1.0a1 + HDRP from packman Steps to reproduce: 1) Simply open HDRP template with latest Unity2) Select any camer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed
- Editor.log file size grows rapidly when a scene exceeds the "Maximum Shadow on Screen" limit setting in the HDRP Asset
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture