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[TMP] Properties field goes out of Layout under Glyph Table when Inspect...
When the Inspector window is resized to a minimum width, Properties field under "Character Table" and "Glyph Table" goes out of Layo... Read more
[MacOS][iOS] Font.CreateDynamicFontFromOSFont() unable to load some syst...
How to reproduce: 1. Open the attached SampleFont.zip project 2. Build SampleScene for iOS and deploy the Xcode project to the devi... Read more
[FBX Exporter] Multiple meshes are exported as one if they use the same ...
How to reproduce: 1. Open the attached project "1224345.zip" 2. Open the "Test" Scene 3. Select "ToExport0" and "ToExport1" GameObje... Read more
Crash on HumanTrait_CUSTOM_GetMuscleDefaultMin when passing an invalid v...
Reproduction steps: 1. Open attached project "1253355" and "SampleScene" 2. Enter Play Mode --observe crash Reproducible with: 2018... Read more
Profile Anlyzer - Timing data in tooltip for 'Top 10 markers' looks inco...
Profile Anlyzer - Timing data in tooltip for 'Top 10 markers' looks incorrect In the Profile Analyzer, when you highlight a marker ... Read more
ToggleGroup triggering Events during OnEnable when parented to a CanvasG...
To reproduce: 1. Open user's attached project 2. Enter Play mode 3. Observe the Console window Expected result: No messages are pri... Read more
[Window Management] Editor doesn't remain Maximized upon Restart
The Editor opens up in Windowed mode instead of Fullscreen Mode on restarting. Even if "Load Previous Projects on Startup" is disabl... Read more
Project created on 2020.1.0b10 or later causes the editor to crash when ...
PackageCache.bin gets corrupted and causes the editor to crash when project created with 2020.1.0b10 or later is opened with 2020.1.... Read more
[TMP]Input value for the Margins is not changing when a mouse is dragged...
On dragging the mouse cursor over the input field of "Margins(Left, Top, Right, Bottom)" properties don't change its value under "Ex... Read more
ReloadAssembly -> EndReloadAssembly processing freezes Editor for minutes
Almost every action in Editor requires Application.UpdateScene and domain reload. It happens in different actions, like starting p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context