Search Issue Tracker
ArgumentOutOfRangeException occurs on changing any property on the text ...
ArgumentOutOfRangeException occurs on changing any property on the text component Steps to reproduce:1. Open any project2. Create UI... Read more
ProBuilder Loses Generated UVs after reloading project
How to reproduce:1. Open user-submitted project (paradroid.zip)2. Open "Deck01.unity" scene3. Generate UVs via proBuilder4. Close an... Read more
The self reference in the property stops further code execution
To reproduce:1. Open the attached project2. Run the test in the Examples->TestCode Expected result: An error/warning is shown inf... Read more
Build fails on all platforms when Facebook support is installed
Build fails on all the platforms when Facebook support is installed Steps to Repro:1. Download and install Facebook support from Uni... Read more
UWP build fails with IL2CPP scripting backend on 2018.3.0a1
UWP build fails with IL2CPP scripting backend on 2018.3.0a1 Steps to reproduce:1. Download and install UWP support from Unity downlo... Read more
Do Not Kill other gradle daemons when build completes
Do not kill other instances of gradle when a gradle build completes. We build mutiple android projects on the same build machine. Wh... Read more
[WindowsMR] Failure to get rendering parameters for main camera when dep...
REPRO STEPS 1. Load attached repro project (ensure shared depth buffer is enabled)2. connect to hololens remotely through holographi... Read more
IL2CPP chokes on managed .winmd files that contain async methods
1. Open repro project2. Build to UWP3. Observe failure Read more
[Mobile] Support for Bluetooth headphones microphone
Microphone.devices list does not return Bluetooth microphones connected to Mobile devices.It returns Bluetooth microphones in the Ed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used