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Incorrect definition of _ShadowCoord in AutoLight.cginc
In AutoLight.cginc, _ShadowCoord is defined in some cases where it is not needed. This results in a useless interpolator. It can als... Read more
Vector4 Animation values don't match up with related values in New Material
Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. In Hierarchy, select Plane. 4. In Animation, expand Square ... Read more
Removing a rigidbody and then undoing the action snaps back the gameobje...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Remove the RigidBody off the cube 4. Ctrl-z to un... Read more
tutorial case IGNORe
How to reproduce: 1. In a new Unity project create a new script. 2. Delete that script. Expected result: script is deleted without ... Read more
[Regression] Overlapping distortions are not blended smoothly when shade...
To reproduce: 1. Open the "bugreport" scene in the attached project 2. Double-click "Example-Mask-Problem-FIX" Game Object from Hier... Read more
Unused parameter in UnityGlobalIllumination.cginc
A user reported that there is an unused parameter in UnityGlobalIllumination shader file. 1) In UnityGlobalIllumination,cginc, bak... Read more
[Windows][Video Player] Video Clip is not played when loading it from an...
1. Open users attached "MoviePlayerTest_Project" 2. Go to custom "Build" menu item --> "Asset Bundles" 3. Open "VideoPlay" script, ... Read more
[Android] Unity fails merging Android manifest with sdk tools 26.0.2
Reproduction steps: 1) Download and open attached project 2) Press Build and run -- Notice that build fails with errors: Error: Err... Read more
[Android] READ_PHONE_STATE permission is added in the AndroidManifest.xm...
Steps to reproduce: 1) Update SDK to the latest version (26.0.2) 2) Download attached project 'Repo.zip' and open in Unity 3) Build... Read more
CUDA Graphics Interop fails in the Native Plugin when using RenderTexture
To reproduce: 1. Open attached project; 2. Open "CudaTest" scene; 3. Enter Play mode; -notice there is CUDA error thrown in the Cons... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file