Search Issue Tracker
Won't Fix
Votes
4
Found in
2018.4
2019.2.13f1
2020.2
Issue ID
1200467
Regression
No
[macOS] GameCenter throws a login prompt when user is already authenticated and Social.localUser.Authenticate isn't called
How to reproduce:
1. Login into Game Center (System Preferences->Internet Accounts->Add Other Account..->Game Center account)
2. Open the attached project (repro.zip)
3. Build and run the project (File->Build And Run)
4. Switch to the Built project Window
5. Click on "check gamecenter" to authenticate the Game Center Account (either log in or cancel the prompt)
6. Switch to a different window (or use Cmd + TAB)
7. Switch back to the Built project window
Expected result: Nothing happens
Actual result: Prompt appears to authenticate the Game Center Account
Reproducible with: 2018.4.23f1, 2019.4.1f1, 2020.1.0b13, 2020.2.0a15
Comments (1)
-
hazel_koop
Nov 27, 2019 17:19
One more note about this, that the description mentioned but didn't make clear: another side-effect of this bug is that the *callback* passed to social.localuser.authenticate never gets called.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Curve" window workspace doesn't update the scale to match the selected curve preset unless reopened
- StackOverflowException occurs and tests fail to load when the Test Runner window is opened while System.Windows.Forms.dll and System.Deployment.dll are present in the project
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
Resolution Note (2020.1.X):
Ensuring the bundle ID matches a valid one with GameCenter entitlements and deleting Library folder fixes this