Search Issue Tracker
[TMP] Setting the 'Overflow' setting to 'Truncate' for long lines of tex...
How to reproduce:1. Open user-submitted project (TextMeshProCrash2)2. In SampleScene Hierarchy window select the Canvas/Text (TMP)3.... Read more
[Improved Prefab] Blue highlight is missing on making changes in prefab ...
Blue highlight is missing on making changes in prefab of SpriteShapeProfile 1. Create a new Project2. Open Window > Package Manag... Read more
Terrain does not cast Shadows when "Draw Instanced" option is enabled in...
How to reproduce:1. Open the attached project2. Open the Scene labeled "SampleScene"3. Select the "Terrain" GameObject in the Hierar... Read more
"EventType.DragExited" is not called when dragging an Asset out from a n...
How to reproduce:1. Open the attached project2. Open the top toolbar's Test>TestDragEventWindow3. In the opened Window, take an A... Read more
[2D SpriteShape][Preset] Reset functionality is not working on Preset of...
Reset functionality is not working on Preset of SpriteShapeProfile 1. Create a new Project2. Open Window > Package Manager3. Clic... Read more
[HoloLens 2 App] Screen buffere is not cleared when nothing is in view a...
A wierd rendering articifact occurs on HoloLens 2 when nothing is in view, and depth buffer sharing is disable. It appears that the ... Read more
[HDRP] AsyncGPUReadbackRequests fail Test Runner test when Shader.Warmup...
How to reproduce:1. Open the attached 'WarmupAllShadersPlayerError.zip' project2. Open Window -> General -> Test Runner3. Sele... Read more
Unable to report crash bug when Script is still opened in Visual Studio
Reproduction steps:1. Open project in "ForceCrash.zip"2. In Project window open "ForceCrash.cs" using Microsoft Visual Studio 2019 a... Read more
Missing Profiler.EndSample (BeginSample and EndSample count must match) ...
This bug also causes URP test runner tests failing. Steps:1. create project with URP template2. open sample scene3. hit play4. open ... Read more
AnimationUtility.GetKeyLeftTangentMode and friends are not thread safe
AnimationUtility.GetKeyLeftTangentMode is missing the [ThreadSafe] attribute, as are the related set methods and right methods. The ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open