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Fixed in 2021.1.X
Votes
0
Found in
2020.1.0a7
2020.3
2020.3.13f1
Issue ID
1348774
Regression
Yes
Certain Japanese typographic symbols break script when put in preprocessor directive
Reproduction steps:
1. Open the attached project "JapaneseTypography.zip"
2. Open scene "Scene"
3. Open "Test.cs" script
4. Input certain Japanese typographic symbols in a preprocessor directive (Examples: "~", "仝", "…")
5. Add "Test.cs" script to any GameObject
Expected result: Script compiles without errors
Actual result: Unable to add the script as component
Reproducible with: 2020.1.0a7, 2020.3.14f1
Not reproducible with: 2018.4.36f1, 2019.4.39f1, 2020.1.0a6, 2021.1.0a1, 2021.1.14f1, 2021.2.0b3
Note: Some typography symbols work, but not all.
Error: "Can't add script component 'Test' because the script class cannot be found. Make sure that there are no compile errors and that the file name and class name match."
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Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0a1