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Properties clips for "Noise" and "Sub Emitter" module for the particle s...
Input, selection and drop down fields clips for "Noise" and "Sub Emitter" module for the particle system when inspector window shrin... Read more
[Improved Prefab] Override indicator won't show for "Trigger" and "Colli...
Override indicator (It's a blue line which comes next to the edited property and the property name being bold) won't show for the "T... Read more
[UWP] .NET build fails if in script Unity.Jobs is referenced
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP 3. Change scripting backend to .NET 4. Build project Exp... Read more
NullReferenceException when entering Play Mode with Parameter window open
Steps to reproduce: 1. Open the attached project 2. Open any scene 3. In the Hierarchy panel, create an empty GameObject 3. Make su... Read more
Decimal type Input Field does not respect current culture
How to reproduce on Windows OS: 1. Go to Control Panel->Clock and Region->Region->Additional settings 2. Make sure that Decimal symb... Read more
[Windows] Specific folder reappears after deleting it and pushing change...
To reproduce: 1. Open project 2. Delete Assets/Plugins/x86_64 using RMB click on folder -> delete 4. Right click in the Plugins fold... Read more
Performance decrease in EditorOverhead using Deep Profile
Reproduction steps: 1. Open the 2017.4 Project attached in the original case description (the archive size is over 5gb). 2. Go to 'W... Read more
AssetBundleManifestPath does not work when building scenes asset bundles
Reproduction steps: 1. Download user's project and open in Unity 2. Open "test_scene" scene 3. Go to File -> Build Settings and swit... Read more
.PSD files produce artifacts on transparent pixels when using files made...
To reproduce: 1. Open user's attached project 2. Observe the scene window Expected: no artifacts are seen on sprites Actual: sprite... Read more
Blank space appears on a docked window when it's expanded horizontally
Blank space appears on a docked window when it's expanded horizontally Steps to Repro: 1. Create a new project 2. Select any docke... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Timeline section stops rendering after restoring Profiler Window modules
- Cursor image does not update when Cursor.SetCursor is called again with CursorMode.Auto
- Crash on do_runtime_invoke when reopening a specific project after failing to build it
- Animations change speed when rigidbody is added
- Low FPS persists when re-entering Play mode after an extended session in a specific project