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[UX] A few editor windows are automatically docked instead of being undo...
To reproduce:1) Create a new project2) In top right corner, select a default layout3) In top menu bar, go to "Window" and open one o... Read more
Artifacts are Rendered when Instantiating a Prefab with a Lightmap in a ...
Steps to reproduce:1. Build user's attached project2. Notice the Prefab has major artifacts on a Build Expected results: Lightmaps a... Read more
[UWP] Build Failure when building project with Universal Windows plugin
Steps to reproduce:1. Download attached project2. Build project for UWP Results: Build fails with "Reference rewriter: Error: method... Read more
Prefab Variant Overrides are reset when changing its base
To reproduce:1. Open attached project ("case_1192908.zip")2. Observe the Scene view - all of the Cube Variants have different Overri... Read more
[TextMeshPro] Wrapping resets to disabled when saving or playing a scene
To reproduce:1) Open the attached project and scene2) Select "Text" object in Hierarchy3) Change Wrapping to Enabled4) Either save t... Read more
PNGs imported with RGBA Half format are incorrectly converted when using...
How to reproduce:1. Open user-submitted project2. See Gradient8bit and Gradient16bit in the Project window Expected result: the imag... Read more
Unity Editor Freeze after reloading AppDomain
How to reproduce:1. Open attached project ("RealmTestForUnityStandalone.zip")2. Open SampleScene scene3. Enter Play mode4. Exit Play... Read more
Lightmap textures are broken when lightmap quality is set to Normal or Low
If user imports a texture to use with texture type Lightmap, using any built-in (non-lightmapping aware) shader, e.g. the "Default" ... Read more
[HDRP] Decal projector component breaks after setting its material to none
Versions tested: 2019.3.0b10 + HDRP/Staging 8.0.0 Steps to reproduce:1) Open attached project or create a new empty hdrp project2) S... Read more
[IMGUI] Profiler window flickers while changing its size with OpenGLES2 ...
Profiler window flickers while changing its size with OpenGLES2 Graphics APIs. Steps to repro:1. Create a new project.2. Change Grap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UITK Controls] Non text InputField can't be reset by API
- Control Scheme name field has no character limit, causing “Add Control Scheme” window to expand if name is too long
- Prefab variants do not keep the values of linear drag and angular drag while upgrading the project from Unity 6000.0
- UI Toolkit Debugger Pick Element does not react to the Burst Inspector window when hovering over the Burst Inspector window
- Some buttons in the Burst Inspector window crop the button text from the left side making it unreadable when the window is smaller, and the window has to be almost fullscreen for the full button text to show