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[VFX Graph] Graph cannot be saved and NullReferenceException is thrown w...
How to reproduce: 1. Create a new project or open the existing one 2. Create a new VFX Graph and open it 3. Save the Graph Expected... Read more
Addressables Labels are lost when creating Settings inside of batched As...
How to reproduce: 1. Open the user's attached project 2. In the topbar menu select Bug > Run 3. Select Window > Asset Management ... Read more
GenericMenu shows as disabled on macOS ModalUtility window
Steps to reproduce: 1. Download and open the project "MenuTest.zip" 2. Right-click inside the Assets folder in the Project window 3.... Read more
OpenCL max alloc size exceeded when baking probe volumes
Use a modified HDRP template scene which contains a light cookie, probe volume and a legacy light probe group, for instance the proj... Read more
Editor Toolbar button icons not aligned to button center, button/dropdow...
Steps to reproduce: 1. Create/Open any Unity project 2. Observe Play, Pause, and Step buttons, account, layer, and layout dropdowns ... Read more
Addressables.LoadAssetsAsync retrieves duplicate entries when the Fast M...
How to reproduce: 1. Open the user's attached project 2. Open the SampleScene 3. Open the Adressables Groups window (Window > Asset ... Read more
[iOS] [ARKit Face Tracking] Build fails in Xcode, arm64 function not 4-b...
Reproduction steps: 1. Open customer's attached project (steps for access in steps) 2. Build for iOS and open the Xcode project gene... Read more
[Input System] GetDevice<T>.IsActuated reports incorrect results after a...
Reproduction steps: 1. Open attached project "InputActuatedTest.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Project window... Read more
Baked cookies in URP don't react to changes in cookie size
Open the Universal_Lighting test project. Open the 220_LightCookie_Baked scene. Set GI bake mode to auto. Edit the cookie size. Exp... Read more
[Editor] Layer mask values are calculated based on sequential incides ra...
How to reproduce: 1. Open the user's attached "PathTracing" 2. Open the Scene "SampleScene" 3. In the Hierarchy select the "GameObje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
- Changing "PreWarm" parameters on VFX Graph leads to significant performance drops and freeze
- Player display resolution changes to the native resolution of the monitor when Player becomes unresponsive
- [Quest] Game View is no longer rendered in the HMD if it's hidden in the Editor when using Meta Link