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Addressables.LoadAssetsAsync retrieves duplicate entries when the Fast M...
How to reproduce: 1. Open the user's attached project 2. Open the SampleScene 3. Open the Adressables Groups window (Window > Asset ... Read more
[iOS] [ARKit Face Tracking] Build fails in Xcode, arm64 function not 4-b...
Reproduction steps: 1. Open customer's attached project (steps for access in steps) 2. Build for iOS and open the Xcode project gene... Read more
[Input System] GetDevice<T>.IsActuated reports incorrect results after a...
Reproduction steps: 1. Open attached project "InputActuatedTest.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Project window... Read more
Baked cookies in URP don't react to changes in cookie size
Open the Universal_Lighting test project. Open the 220_LightCookie_Baked scene. Set GI bake mode to auto. Edit the cookie size. Exp... Read more
[Editor] Layer mask values are calculated based on sequential incides ra...
How to reproduce: 1. Open the user's attached "PathTracing" 2. Open the Scene "SampleScene" 3. In the Hierarchy select the "GameObje... Read more
Crash on UnloadAssetBundle when exiting Play Mode after recompiling scripts
Reproduction steps: 1. Open the user's attached project 2. Open scene "StFall1" 3. Enter Play Mode 4. Open any script, edit it and g... Read more
Textures remain in RAM even after they've been uploaded to VRAM
Reproduction steps: 1. Open user attached Project 2. Build and Run 3. Press each of the Buttons on the left side Expected result: V... Read more
[Android][OpenGLES3] SRP Batcher does not render when the Graphics API i...
How to reproduce it: 1. Open the user's attached project "NoSrpShaders.zip" 2. In the Player Settings make sure Graphics API is set ... Read more
Shader Compilation Error when generating Normal (Material) AOV of a mode...
How to reproduce: 1. Open the attached project named "HDRPAxFAovRepro2.zip" 2. Open the ReproScene 3. Enter Play mode 4. Select the ... Read more
A model with AnimationType - Legacy and ImportAnimation - false still ge...
Reproduction steps: 1. Open attached project "AnimationReferences.zip" 2. Select "Ball@jump" in the Project view 3. In the "Animatio... Read more
All about bugs
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