Search Issue Tracker
[2D] InvalidOperationException thrown continuously on adding "Sprite Sha...
On adding "Sprite Shape Controller" Component to Sprite object causes the Editor to throw InvalidOperationException, refer the attac... Read more
[OOPP] Standalone Profiler isn't recording data when using a scoped pack...
How to reproduce: 1. Set up a server and host a custom Unity Package 'CustomPackage.zip' (see notes for one of the ways to do it) 2.... Read more
[WebGL 2.0] Application.Quit() Exception when executed in a browser
How to reproduce: 1. Open the "1234347" project 2. Go to File -> Build And Run 3. Wait until the project is built and opened in a br... Read more
[PackMan] Filter drop-down menu has a delay when opening it
How to reproduce: 1. Create a new project 2. Open the Package Manager window 3. Select "My Assets" from the "Packages" drop-down men... Read more
[Lighting] Tooltips missing for Workflow Settings Options in 'Scene' Tab...
Tooltips for options like 'Display Weights' 'Display Occlusion' under Workflow Settings > Light Probe Visualization in Scene Tab of ... Read more
[Terrain Tools] "Download Asset Samples from Asset Store" button is miss...
After install isn't a button anymore for "Download Asset Samples from Asset Store" on the top! You must browse by yourself at Asset ... Read more
Texture on Particle is not displayed when the particle and mesh are put ...
How to reproduce: 1. Open the attache demo ParticleBundle.zip project 2. Open Scenes/Sample Scene and Enter the Play Mode 3. Inspect... Read more
Gradient property can't be Exposed from the ShaderGraph
How to reproduce: 1. Open the attached GradientPropertyShaderGraphBug.png project 2. Go to the Project window-> open Issue.shadergr... Read more
[Profile Analyzer] Offset depth value is incorrect when when comparing P...
How to reproduce: 1. Open the Profile Analyzer 2. Go into the compare tab 3. Load 'Profile Analyzer - Capture (2019.3.6f1).data.pdat... Read more
[Profile Analyzer] Offset depth value always contains a '+' when when co...
How to reproduce: 1. Open the Profile Analyzer 2. Go into the compare tab 3. Load 'editorcapture.pdata' into 1st data slot 4. Load '... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Pipeline Converter selected asset counter reports one fewer item when using manual selection
- [Android] [Adreno] [WebGL] A light cookie is not rendered with shader compile error when WebGL build is launched on a device with Adreno GPU
- Rigibody sliding over a flat surface that is made of several GameObjects detects false collisions when Collision Detection is set to "Continuous" or "Continuous Dynamic"
- UI Toolkit Label height is incorrectly calculated when using max-width with percentage value
- Visual Effect Material causes Scene view to update continuously when both Scene and Game views are open, despite "Always Refresh" being disabled