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Fixed in 6.0.0-pre.2

Fixed in 3.0.15, 5.1.1

Votes

0

Found in [Package]

4.1.0, 4.0.3, 3.0.1, 2.0.1 - preview.2

Issue ID

1240514

Regression

Yes

[2D] InvalidOperationException thrown continuously on adding "Sprite Shape Controller" Component to a Sprite object

Package: 2D Sprite Shape

-

On adding "Sprite Shape Controller" Component to Sprite object causes the Editor to throw InvalidOperationException, refer the attached video

Steps to repro:
1. Create a new project with 2D Template.
2. Hierarchy > Create > 2D Object > Sprite
3. Inspector > Add Component > Sprite Shape Controller

Actual Result:
InvalidOperationException thrown continuously when the "Sprite Shape Controller" component is added to a Sprite object

Expected Result:
"Sprite Shape Controller" component is added to a Sprite object without any exception thrown in the console

Occurring in:
2020.2.0a8, 2020.1.0b6, 2019.3.10f1, 2019.2.13f1, 2019.1.11f1, 2019.1.0a1 with Package version: 4.1.0, 4.0.3, 3.0.1, 2.0.1 - preview.2

Working fine in:
2018.4.14f1 with Package version: 1.0.10 - preview.2

Environment:
Windows 10 & macOS 10.14

Stack trace:
InvalidOperationException: The previously scheduled job SpriteShapeGenerator writes to the Unity.Collections.NativeArray`1[Unity.Mathematics.float2] SpriteShapeGenerator.m_ColliderPoints. You must call JobHandle.Complete() on the job SpriteShapeGenerator, before you can deallocate the Unity.Collections.NativeArray`1[Unity.Mathematics.float2] safely.
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CheckDeallocateAndThrow (Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle handle) (at <a5ea686b82cc4a51922915652b86a88b>:0)
Unity.Collections.LowLevel.Unsafe.DisposeSentinel.Dispose (Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle& safety, Unity.Collections.LowLevel.Unsafe.DisposeSentinel& sentinel) (at <a5ea686b82cc4a51922915652b86a88b>:0)
Unity.Collections.NativeArray`1[T].Dispose () (at <a5ea686b82cc4a51922915652b86a88b>:0)
UnityEngine.U2D.SpriteShapeController.BakeCollider () (at library/packagecache/com.unity.2d.spriteshape@4.1.0/runtime/spriteshapecontroller.cs:512)
UnityEngine.U2D.SpriteShapeController.OnWillRenderObject () (at library/packagecache/com.unity.2d.spriteshape@4.1.0/runtime/spriteshapecontroller.cs:348)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

  1. Resolution Note (fix version 6.0.0-pre.2):

    Fixed in Package 2D SpriteShape 6.0.0-pre.2

  2. Resolution Note (fix version 3.0.15):

    Fixed in 2D SpriteShape Version 3.0.12

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