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RenderTexture is much darker when image is created inside the script
How to reproduce:1. Open user's attached project2. Enter Play mode3. Inspect render texture located in game view bottom right corner... Read more
Flare disappears when a Collider Component is added to the same gameObject
Steps to reproduce:1. Create a gameObject with a Light Component attached2. In the inspector Window of that gameObject, add a Flare ... Read more
Applying a prefab in Play mode makes some of the meshes in the scene dis...
To reproduce: 1. Import the Adventure - Sample Game project from the Asset store2. Open the SecurityRoom scene3. Enter Play mode4. S... Read more
Crash on AddBuildAssetInfoChecked when building project with scene that ...
How to reproduce:1. Open "CrashProject" and "MainGameScene"2. Build and Run project on platform you prefer Result - Crash on AddBuil... Read more
Blackboard follows mouse after changing mode
To reproduce: 1. Open the project, attached by the user (ShaderGraphTest.zip)2. Open the Shader Editor for Assets -> Shader ->... Read more
PlayModeStateChange.ExitingEditMode is never passed to EditorApplication...
To reproduce: 1. Open the project, attached by the tester (playModeState.zip)2. Enter Play mode3. Exit Play mode4. In the console, o... Read more
[HDRP] Wrong CameraType of "Preview Camera"
The CameraType value of "Preview Camera" is CameraType.Game instead of CameraType.Preview Here the code to test it: Code (CSharp):if... Read more
A non-static method with an InitializeOnLoadMethod attribute shows a not...
To reproduce: 1. Open the project, attached by the tester (nonhelpfulError.zip)2. Observe the console Expected: the error points to ... Read more
IndexOutOfRangeException is thrown when Graphics Settings are opened and...
To reproduce: 1. Create a new project with HDRP template2. Go to Edit -> Project Settings -> Graphics3. Observe the error in t... Read more
[ARCore] "DisableARBackgroundRendering" Null Reference Exception thrown ...
How to reproduce:1. Open "ARCoreNullReference" project and "HelloAR"2. Enter and exit playmode Expected result: No warnings/errors a... Read more
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