Search Issue Tracker
Visual Studio Code throws an error when double-clicking on Unity Console...
Reproduction steps:1. Set Visual Studio Code as the External Script Editor: Unity > Preferences > External Tools > External... Read more
Errors are thrown when re-ordering Table Entry Metadata
1. Create or Open a String Table Collection2. Open Table Entry Metadata3. Add two types of Metadata4. Try to re-order them Actual re... Read more
[macOS] [Linux][2019.4] Stack frames are missing from Console window whe...
Reproduction steps:1. Open project in "1017853.zip" and open SampleScene2. Open the Console window3. Clear the console4. Press on th... Read more
[Linux] Profiler Module Editor window gets closed when deleting a custom...
Reproduction steps:1. Open a new or an existing project2. Got to Window -> Analysis -> Profiler3. Press the Profiler Modules d... Read more
[XR][Quest] OnApplicationQuit and OnDestroy are not being called when qu...
How to reproduce:1. Open the attached project "1320648.zip"2. Make sure the Android Logcat window is open (Window > Analysis >... Read more
Crash with ComputeTileMeshJob when generating Navmesh
While generating NavMesh in game / on runtime, crash happens at ComputeTileMeshJob (Windows and Mac Editor). Reproducible with: 2019... Read more
Instantiate options are too long to see in Fuzzy Finder.
Note: When trying to add the instantiate method via the Fuzzy finder, you can't see the Node type Arguments. Expected: You should se... Read more
Failed to get assembly resource stream warnings on import
After dragging and dropping the Bolt 1.4.13 RC package into Unity I get a spew of 8 warning messages all with the below error. They ... Read more
Null Reference Exception error after installing RC4 package
Reproducible on: Bolt 1.4.13 RC4 Unity version: 2019.4.9f1 Platform: Windows 10 Steps to Reproduce: Create a new Project Install the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- Test Runner fails to create a script in the active path when selecting a file as the active path