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0
votes
By Design

MinRegionArea has no effect when WidthInaccuracy is small

AI

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Jan 29, 2014

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Version/s: 4.5.0b1

-set WidthInaccuracy to small value (from 1 till 2)-set MinRegionArea to huge value (e.g. 400)-bake NavMesh-notice that NavMesh has ... Read more

0
votes
Won't Fix

Smaller than 32x32 Sprites can be set to non FullRect Mesh Type

2D

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Jan 29, 2014

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Version/s: 4.5.0b1

To reproduce:1. Open attached project2. Select box3. Check it's advanced settingsExpected result: Mesh Type cannot be set to TightAc... Read more

0
votes
By Design

not a valid asset file name is thrown for an asset which I don't even ha...

Assets Management

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Jan 29, 2014

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Version/s: 4.5.0b1

To reproduce:1. Open attached projectExpected result: No errorsActual result: X is not a valid asset file name error in the console. Read more

0
votes
Fixed

extra file execution prompt for plugin updater on IE

Webplayer

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Jan 29, 2014

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Version/s: 4.5.0b1

-e: when you install the plugin or load content on IE which needs an update you get an extra file execution prompt -tested & rep... Read more

0
votes
Not Reproducible

getting picture via WWW fails

Linux

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Jan 29, 2014

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Version/s: 4.5.0b1

-e: the attached test project downloads an ogg and a picture and is supposed to show/play them. works fine on windows editor/standal... Read more

0
votes
Fixed

Sprite border docs are sparse; broken link to sprite size

Docs - Manual

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Jan 29, 2014

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Version/s:

Borders can be assigned to sprites via the Sprite Editor, and the borders can be queried via the Sprite.borders API. However, I cann... Read more

0
votes
Fixed

Touch trace to GUITexture is broken

Android

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Jan 30, 2014

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Version/s: 4.5.0b1

Once the GUI texture is tapped for the first time and the touch is traced to it, then touching anywhere on the screen results in the... Read more

0
votes
Not Reproducible

MonoDevelop gives error on stop debugging after Exeptions

CodeEditors

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Jan 29, 2014

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Version/s: 4.5.0b1

MonoDevelop gives error on stop debugging after Exeptions 2) How can we reproduce it using the example you attached1 Open attached p... Read more

0
votes
Fixed

Cancelling the texture conversion while building does not stop the build

Deployment Management

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Jan 30, 2014

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Version/s: 4.5.0b1

To reproduce:1. Open up angry bots2. Set the build target to Android. Let it convert3. Select PC, Mac and Linux standalone and press... Read more

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