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MinRegionArea has no effect when WidthInaccuracy is small
-set WidthInaccuracy to small value (from 1 till 2)-set MinRegionArea to huge value (e.g. 400)-bake NavMesh-notice that NavMesh has ... Read more
Smaller than 32x32 Sprites can be set to non FullRect Mesh Type
To reproduce:1. Open attached project2. Select box3. Check it's advanced settingsExpected result: Mesh Type cannot be set to TightAc... Read more
not a valid asset file name is thrown for an asset which I don't even ha...
To reproduce:1. Open attached projectExpected result: No errorsActual result: X is not a valid asset file name error in the console. Read more
extra file execution prompt for plugin updater on IE
-e: when you install the plugin or load content on IE which needs an update you get an extra file execution prompt -tested & rep... Read more
getting picture via WWW fails
-e: the attached test project downloads an ogg and a picture and is supposed to show/play them. works fine on windows editor/standal... Read more
Sprite border docs are sparse; broken link to sprite size
Borders can be assigned to sprites via the Sprite Editor, and the borders can be queried via the Sprite.borders API. However, I cann... Read more
Touch trace to GUITexture is broken
Once the GUI texture is tapped for the first time and the touch is traced to it, then touching anywhere on the screen results in the... Read more
MonoDevelop gives error on stop debugging after Exeptions
MonoDevelop gives error on stop debugging after Exeptions 2) How can we reproduce it using the example you attached1 Open attached p... Read more
Cancelling the texture conversion while building does not stop the build
To reproduce:1. Open up angry bots2. Set the build target to Android. Let it convert3. Select PC, Mac and Linux standalone and press... Read more
All about bugs
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Latest issues
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