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1
votes
By Design

[Xbox One] [UWP] Only UI is visible after building project in UWP and de...

Universal Windows Platform

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Feb 20, 2019

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Version/s: 2018.3.6f1

How to reproduce: 1. Create new HDRP project 2. Add some text or other UI elements 3. Build project on UWP platform 4. Run project o... Read more

0
votes
Duplicate

[SRP]"Converting invalid MinMaxAABB" error when Light is attached to Lig...

Package: Scriptable Render Pipeline Core

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Feb 20, 2019

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Version/s: 0.1.21

How to reproduce: 1. Open attached project "Case_1129476_SRP.zip" 2. Open "SampleScene" scene (In "Scenes" folder) 3. Enter Play Mod... Read more

0
votes
Fixed

The Game View Scale changes from 2x to 1x when transitioning from Edit t...

Scene/Game View

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Jan 17, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.2.0a5

How to reproduce: 1. Open attached project -- Target platform is set to iOS -- Low Resolution Aspect Ratios box is unchecked 2. Veri... Read more

0
votes
Won't Fix

FPS readout in the "Statistics" window outputs bogus values in the Edito...

Themes

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Jan 08, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open the attached project named "Case_1115291" 2. Play the Scene 3. Observe the FPS counter 4. Drag the anima... Read more

0
votes
By Design

Client occasionally fails to connect to server when using ENet networkin...

Networking

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Dec 27, 2018

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Version/s: 2018.3.0f2

does not reproduce with .NET 3.5 To reproduce: 1. Open attached project "ENet-CSharp-IL2CPP.zip" 2. Enter and exit Play mode repeat... Read more

0
votes
Won't Fix

[MacOS] Input.mousePosition returns incorrect results when mouse cursor ...

Input

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Dec 22, 2018

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Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

[MacOS] Input.mousePosition returns incorrect results when * The mouse cursor is not moving * Using dual monitors (Game Window on Ma... Read more

4
votes
Duplicate

Optimize Mesh Data Player setting can drastically increase build times

Graphics - General

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Nov 07, 2018

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Version/s: 2018.3.0b9

When the Optimize Mesh Data player setting is turned on. A game build can spend a larger than normal amount of time compiling shade... Read more

0
votes
By Design

[WebGL]Settings are missing from Publishing settings tab

WebGL

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Mar 05, 2019

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Version/s: 2019.1.0a10, 2019.1.0b5

[WebGL]Memory Size and Linker Target settings are missing from the Publishing settings tab Steps To Reproduce: 1. Create a Project... Read more

0
votes
Fixed

Undocumented breaking API change - LayoutGroup.SetChildAlongAxis

uGUI

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Feb 19, 2019

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Version/s: 2019.1, 2019.1.0b3

Undocumented breaking API change - LayoutGroup.SetChildAlongAxis There has been a breaking change in the `UnityEngine.UI.LayoutGrou... Read more

0
votes
Fixed

Unity Editor's Memory Usage grows when profiling (showing up in the prof...

Profiling

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Mar 05, 2019

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Version/s: 2017.4, 2018.4, 2019.2

To Reproduce: 1. Open a new and empty project 2. Open the Profiler Window 3. Make sure your profiler target is the Editor 4. Make s... Read more

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