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New Project in 2020.1 starts with Text Mesh Pro Preview version
While a verified For version of TMP is available, when starting a new project with any template, the version that's automatically in... Read more
[iOS] black screen is mirrored when using Airplay
Reproduction steps: 1. Create a new project and build it for iOS 2. Enable Screen Mirroring (Airplay) on your iOS device 3. Deploy t... Read more
[TextMeshPro] Resizing Margins with gizmos handle is extremely amplified...
Reproduction steps: 1. Open or create any Unity project 2. Create TextMeshPro Text GameObject 3. Rotate x-axis by at least 180 degre... Read more
Adding a break-point in the graph does not add a brake point to the code
Bolt has a break-point feature. Select a connection, right-click and you will see an option to add a break-point. Bolt has a breakpo... Read more
[Android][Vulkan] Frame Debugger on Android shows up as a white backgrou...
Reproduction steps: 1. Open the "SampleScene" Scene in the attached "1261567.zip" project 2. Switch the build platform to Android 3.... Read more
[Shader Graph] Down directional arrow is not clickable in search box on ...
Down directional arrow is not clickable in the search box on finding any node Steps to Repro: 1. Create a new Project 2. Install Sh... Read more
[Shader Graph] Exposure text is clipped on creating Exposure node
Exposure text is clipped on creating Exposure node Steps to Repro: 1. Create a new Project 2. Install Shader graph from Package Man... Read more
[Scene Management] Input filed of Layer's dropdown is overlapping with i...
In the prefab of game object, when Layers are selected from the dropdown then dropdown closes and it overlaps with Layer text Steps... Read more
[HDRP] Base layer texture does not refresh after removing Image SubLayer...
Base layer texture does not refresh after removing New SubLayer under Render schedule in HDRP Compositor window. Steps to repro: 1.... Read more
[iOS] after choosing to append/replace an existing build another window ...
Reproduction steps: 1. Create a new project and build for iOS 2. Wait for Unity to finish building 3. Build again in the same folder... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private