Search Issue Tracker
[iOS] UnityLinker error appears when building project which uses Audio M...
Reproduction steps:1. Open the attached "BugReport.zip";2. Build project for iOS. Expected results: the correct error is shown in th... Read more
The Editor crashes in GetComponentsImplementation<1,1> when entering Pla...
To reproduce: 1. Open the project, attached by the user (O Saneador.zip)2. Open the "Debug 0.2" scene3. Enter Play mode Expected: th... Read more
[Shaders] Shader which name contains 'CGINCLUDE' cannot be included into...
To reproduce:1. Open project2. Select 'Simple' shader Expected: in inspector, we should see that shader is compiled properlyActual: ... Read more
[macOS] Editor window becomes red after switchingAuto Graphics API for M...
Steps:1. Create a New project2. Project Settings > Other Settings > Auto Graphics API for Mac = false3. Graphics APIs for Mac:... Read more
In Assets -> Create menu Physics Material menu item is spelled incorrectly
To reproduce: 1. Open Assets -> Create menu and observe the spelling of Physics Material Expected: the menu item is spelled "Phys... Read more
[HighDPI] Various menu buttons being cutoff
How to reproduce:1. Create a new Project2. In the Hierarchy window Create two Cube game objects3. Drag one Cube game object into the... Read more
Websockets over TLS 1.2 fails to connect
Steps to reproduce:1. Open user attached project2. Enter playmode3. Click the 'Connect to endpoint' OnGUI button-- Error is thrown E... Read more
[UWP] Multiple exemptions are thrown when building project for .NET
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Set scripting backend to .NET4. Build project Expected re... Read more
Hotkeys are being activated when entering text to any input field in the...
To reproduce:1. Open any project2. Try to input any string to a string field found anywhere in the editor3. Observe Editor's main to... Read more
[VCS] Files exclusively checked out by remote client are still written o...
Steps to reproduce: 1. Setup perforce server2. Enable exclusive checkout for prefab and its .meta in p4v3. Submit change to server a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used