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[HDRP] Requesting non existent keyword on changing Material type to Deca...
Requesting non existent keyword at index 261 errors are thrown on changing Material type to Decal in Graph Settings under HDRP Graph... Read more
[HDRP] Overexposed previews if baked lighting data is present
Version tested 2020.1.0b16 + 8.1.0/8.2.0 Steps to reproduce: 1) Create new HDRP template 2) Check prefab or mesh previews. Notice t... Read more
[TMP] NullReferenceException is thrown on removing the "TMP_Sub Mesh (Sc...
On removing the "TMP_Sub Mesh (Script)" component editor throw NullReferenceException, refer to the attached video. Steps to repro:... Read more
[HDRP] SetRenderTexture called on property errors on saving DefaultCompo...
SetRenderTexture called on property errors are thrown continuously on saving DefaultCompositionGraph after assigning Sample Virtual ... Read more
[HDRP] New DefaultCompositionGraph created every time on selecting Compo...
New DefaultCompositionGraph is created every time on -Deleting already assigned DefaultCompositionGraph -Or Selecting None from Asse... Read more
[Light][Improved Prefab] Changes do not apply to the prefab if saving it...
Changes do not apply to the prefab if saving it from Modified Component from the burger button Steps to Repro: 1. Create a Project ... Read more
[IMGUI] Options disappear on resizing console window
Options present in console window disappear on resizing the window Steps to repro: 1. Create a New Project 2. Resize the console wi... Read more
[Legacy Cubemap] NullReferenceException is thrown on selecting 2DTexture...
[Legacy Cubemap] NullReferenceException is thrown on selecting 2DTexture in Legacy Cubemap. In Legacy Cubemap NullReferenceExceptio... Read more
[HDRP] [DXR] Ray-traced reflection ignores material animation
How to reproduce: 1. Open the attached project named "Case_1263376" 2. Open the Test Scene 3. Enter Play mode 4. Observe the Quad an... Read more
[IMGUI] "Extent of world bound" button is overlapping with the "World Su...
[IMGUI] "Extent of world bound" button is overlapping with the "World Subdivisions" button in Project settings. In the Physics set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Branch Group" tools have missing tooltips
- ExecuteMethod uses cached data when running validations after a CI checkout
- Imported Object section disappears after deselecting file from the Materials tab
- Changes to Font Atlas Size are not saved when saving the project
- Tilemap Collider 2D does not detect collisions when the Tile textures alpha value is below a certain amount