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Decal Projector that uses Emissive Material bleeds over other Mesh edges...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In Scene View, observe the Decal Projectors Expecte... Read more
Playable.GetInputWeight() doesn't return the actual weight of a clip whe...
How to reproduce: 1. Open user's attached "TimelineCrossFadeIssues.zip" project 2. Open "SampleScene" Scene 3. Click on the "Timelin... Read more
Quality level isn't updated in the Project Settings window when it's cha...
To reproduce: 1. Open attached project ("case_1262284.zip") 2. Enter the Play mode 3. Click on the dropdown and select "Medium" 4. O... Read more
[ShaderGraph] Text selection for Properties does not select the whole te...
How to reproduce: 1. Create a new URP/HDRP template project 2. Create a new shader graph 3. In the graph's blackboard create a new p... Read more
Graphics.CopyTexture fails to copy Texture2D data to Texture3D when the ...
How to reproduce: 1. Open user's attached "MyPackages_2020_1.zip" project 2. Select the "New Texture3D Atlas" asset from the Project... Read more
Crashes on mono_class_init when entering Play Mode after recompiling scr...
Reproduction steps: 1. Open user's attached project 2. Open scene "MainScene" 3. Open a script in a code editor, modify it to recomp... Read more
Lightmap is incorrect in Standalone with all LodGroups except Lod0
How to reproduce: 1. Open attached project "LightmapST.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe the Game view 4. ... Read more
[Metal][iOS] GPU crash on shader warmup with INSTANCING_ON keyword when ...
How to reproduce: 1. Open the attached 'SDGPUHang.zip' project 2. Make sure that Metal Editor Support and Metal API Validation are o... Read more
Collision geometry is not applied correctly to a Tilemap when Composite ...
How to reproduce: 1. Open the user's attached "TilemapCollisionBug.zip" project 2. Open the "SampleScene" Scene (Assets folder) 3. ... Read more
[URP] [Speedtree] SpeedTree7/SpeedTree8 shaders are not SRP batcher comp...
How to reproduce: 1. Create a new URP template project 2. Navigate to Packages/Universal RP/Shaders/Nature and select SpeedTree7/Spe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Branch Group" tools have missing tooltips
- ExecuteMethod uses cached data when running validations after a CI checkout
- Imported Object section disappears after deselecting file from the Materials tab
- Changes to Font Atlas Size are not saved when saving the project
- Tilemap Collider 2D does not detect collisions when the Tile textures alpha value is below a certain amount