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[IMGUI] [HDRP] Base Layer AOVs property warning text is clipped in Graph...
Base Layer AOVs property warning text is clipped in Graphics Compositor Window. Steps to repro:1. Create a new HDRP template Project... Read more
[IL2CPP] UnityLinker.exe did not run properly errors while building for ...
To reproduce:1. Open attached project "repro.zip"2. Build for any platform e.g. iOS or WebGl3. Observe the console Expected result: ... Read more
[UWP] Universal Windows Platform build crashes when using Application.Op...
Reproduction steps:1. Open project "UniversalWindowsPlatform_OpenURL_Crash.zip?"2. Open Scene "SampleScene"3. Open Build Settings in... Read more
[iOS][Beta] Building app fails when Metal Toolchain 26.0 is installed
Steps to reproduce: Create a new project Go to File > Build Settings and switch to the iOS Platform Export Xcode project Open Xco... Read more
Mask component doesn't add Image component in spite of dependency
Steps to reproduce:1. Open attached project "scrollRectAndMask"2. Open "repro" scene3. Navigate Canvas>Panel>GameObject in hie... Read more
[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
Rich Text color tag does not apply when color is set by name
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. Enter Play Mode4. Observe ... Read more
[WP8.1] Material with high tiling values does not render its texture cor...
To reproduce:1. Create a plane2. Create a new material3. Add a texture to the material (Albedo)4. Set the tiling of the material to ... Read more
[Encoding/compression] Lightmap compression artifacts when Build Target ...
As shown in attached android-lm-artifacts.png, regular lightmaps (i.e. not directional) show compression artifacts when Build Target... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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