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Shader Compiler crashes when using Interlocked* methods in pixel shader
Reproduction steps:1. Open the attached "case_1310201.zip" project2. In the Project window, select Test.shader and compile it3. Obse... Read more
Vertical Spacing breaking when upgrading to TextMeshPro 2.1.0 and higher
Reproduction steps:1. Open user attached project2. Open PREFAB_PATH Prefab3. Switch between the 2.1.0 and 2.0.1 versions Expected re... Read more
[HDRP] First baked reflection probe contain blue indirect lighting after...
Jira: https://jira.unity3d.com/browse/GFXGI-493 Reproduction:1) Update the projects manifest file to point to your SRP folder (also ... Read more
[Tests Assembly Definition] Errors are thrown on exiting editor Play-mod...
In 'Tests Import Settings', at Assembly Definition References when duplicate reference GUI'd are used then on hitting play-mode to e... Read more
[Tests Assembly Definition] Errors are thrown on adding invalid versions...
While defining versions after selecting any Resources on entering and applying any information to 'Define' and 'Expression' field ca... Read more
Unnecessary keys are placed in a TimelineClip Curve when using Undo.Reco...
How to reproduce:1. Open the attached "1313365.zip" project2. Open "SampleScene" Scene3. Open the Timeline window (Window -> Sequ... Read more
Popup window will be drawn at a incorrect position when using PopupWindo...
How to reproduce:1. Open the attached project (case_1310730_PopupPosition)2. Click Tools > Popup 003. Observe where the pop up is... Read more
GuiStyleState texture references become null when exiting Play Mode whil...
How to reproduce:1. Open the attached project2. Click Bug > Window3. Click Play4. Exit Play Mode Expected result: Window stays wh... Read more
[ShaderGraph] Custom function node is deleted when deleting Source file ...
Reproduction steps:1. Open the user's attached project2. In the Project window, open Test.shadergraph3. Select Custom Function node ... Read more
Shader Compiler fails to generate Vulkan output when HLSL texture method...
How to reproduce:1. Create a new project and add the attached shader to it ("CalculateLOD.shader")2. Select it in the Project Window... Read more
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