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Bolt 2a10 Removing macro port breaks graph
Original [Issue |https://support.ludiq.io/communities/5/topics/4872-bolt-2a10-removing-macro-port-breaks-graph] - Escalated by Lazlo... Read more
2a10 Connection to Bolt typed port breaks periodically
Original [issue|https://support.ludiq.io/communities/5/topics/4874-2a10-connection-to-bolt-typed-port-breaks-periodically] - Pending... Read more
Bolt 2a10 The name 'ToGenerated' does not exist in the current context
Original [Issue|https://support.ludiq.io/communities/5/topics/4885-bolt-2a10-the-name-togenerated-does-not-exist-in-the-current-cont... Read more
2.0.0a9 - Function Parameter Bug when Upgrading from a8 to a9
Original [issue |https://support.ludiq.io/communities/5/topics/4850-200a9-function-parameter-bug-when-upgrading-from-a8-to-a9]- Need... Read more
2.0.0a8 List Variable instance changes being applied to Class
Original [Issue |https://support.ludiq.io/communities/5/topics/4804-200a8-list-variable-instance-changes-being-applied-to-class]- Pe... Read more
2.0.0a8 NullReferenceException in Bolt Toolbar
Original [Issue|https://support.ludiq.io/communities/5/topics/4771-200a8-nullreferenceexception-in-bolt-toolbar] - Needs More Inform... Read more
[Terrain] MissingReferenceException is thrown on exiting Prefab mode aft...
MissingReferenceException is thrown on exiting Prefab mode after opening Add tree window in Terrain and focusing on the Add tree win... Read more
Pressing the right arrow key on the root of a foldout skips the child el...
How to reproduce: 1. Open any Unity project 2. In the Hierarchy window, create two parent GameObjects with some children (so there a... Read more
'The texture wasn't created with the UAV usage flag set' error is throw...
How to reproduce: 1. Open the attached 'project-1231790.zip' project 2. Load the 'Main Scene' scene 3. In the Hierarchy window selec... Read more
[Adaptive Performance] All dropdowns buttons in Simulator do not respond...
All dropdowns buttons in Simulator do not respond when clicked on their header name. The dropdown buttons have to be clicked on drop... Read more
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