Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.0.0a10
Issue ID
UVSB-726
Regression
No
2.0.0a8 List Variable instance changes being applied to Class
Original [Issue |https://support.ludiq.io/communities/5/topics/4804-200a8-list-variable-instance-changes-being-applied-to-class]- Pending review, possible fixed by Lazlo.
----
When I create a List Class Variable and add an item to it in a graph during play or normally through an override, it adds it to the actual Definition, not just the instance.
Restarting Unity can fix the individual lists when using overrides, but lists that aren't overridden will continue to share their values globally before/during/after play.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Resolution Note:
Bolt 2 will not be released as its own product. See https://forum.unity.com/threads/visual-scripting-roadmap-update-august-2020.951675/ for details.